123 lines
7.8 KiB
Markdown
123 lines
7.8 KiB
Markdown
# Hollywood Boulevard map reference
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The Hollywood venue is a stylized reconstruction of the real block around the
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El Capitan Entertainment Centre. It is a game space, not a survey-accurate
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model: the landmark silhouette, street wall and approach read from the player's
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eye height, while side streets and interiors are simplified.
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## Real site
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- **Address:** 6840 Hollywood Boulevard, Hollywood, Los Angeles, CA 90028.
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- **Coordinates:** 34.10118 N, 118.34009 W (OSM way `424024147`).
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- **Building:** the 1921 Hollywood Masonic Temple, designed by John C. Austin in
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the Classical Revival style; now the El Capitan Entertainment Centre and the
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home of *Jimmy Kimmel Live!*. This is the game's **starting point**: the first
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shift (Hollywood) and the late-night TV Studio arrival both begin at this
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building, where the Kimmel stage and studio occupy the interior behind the
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six-column facade.
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- **Facade:** a light stone/render Neoclassical front with six oversized Ionic
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columns, a recessed main entrance reached by eight stone steps, ornamental
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iron door grilles, a continuous crosscut-grille transom, two street-level side
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entrances, and a parapet with the Masonic motto and circular medallions.
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- **Neighbours:** the El Capitan Theatre (6838) immediately west, a modern
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retail block east, and the Ovation Hollywood frontage (6801) across the
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four-lane boulevard.
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- **Sidewalk:** the Hollywood Walk of Fame terrazzo strip with brass stars runs
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along the kerb; the kerb is painted red in the reference photographs.
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### Late Night TV Studio venue
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The game's third venue is **the same block**, not a separate real site. The building houses
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*Jimmy Kimmel Live!*, so the "Late Night TV Studio" scenario restages 6840 Hollywood Blvd as a
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studio arrival: the same stone facade and steps, plus a bulb-lit canopy, a glossy black car at the
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kerb, a barrier/stanchion line and an audience queue. The Kimmel stage/audience and the entrance
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marquee are researched as local-only reference sets under
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`tmp/research/jimmy-kimmel-stage/` and `tmp/research/jimmy-kimmel-entrance/` (gitignored); the
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photo-anchored entrance concepts live in
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[`screens/concepts/hollywood_boulevard/README.md`](screens/concepts/hollywood_boulevard/README.md). `VENUE_SPECS["tv_studio"]` is a variant of the
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Hollywood spec (30.0 m facade instead of 29.6 m, arrival staging instead of the day-time banners),
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and it shares this block's reference board rather than owning one.
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## Game mapping
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| Real feature | In-game representation |
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| --- | --- |
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| 29.6 m wide, 14.5 m high facade | `VENUE_SPECS["hollywood_building"]`: `facade_width` 29.6, `facade_height` 14.5, front at `z = -4` |
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| Eight stone steps | `stair_count` 8, `stair_height` 0.10, `stair_tread` 0.38, 12 m wide |
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| Six Ionic columns | `IonicColonnade` at x = -12.4 … 12.4, 4.96 m bay spacing |
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| Recessed main entrance + two side doors | central 4.2 m door and 2.5 m side doors with transoms |
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| Red event banners | three stylized `EL / CAPITAN / LIVE` banners in the central bays |
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| Masonic motto + medallions | `FriezeInscription` label and two stone discs |
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| El Capitan Theatre | `NeighbourBlocks/ElCapitanTheatre` with marquee, blade sign and practical light |
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| Retail block east | `NeighbourBlocks/EastRetailBlock` with glazed shopfront |
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| Ovation Hollywood | `OvationHollywood` arcade with seven arched openings, sign and south sidewalk |
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| Walk of Fame | `WalkOfFame` dark terrazzo band with ten stars |
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| Four-lane boulevard | double-yellow centre, broken white lane lines, red kerb paint and crosswalk |
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| TV Studio arrival staging | `VENUE_SPECS["tv_studio"]`: same six-column Masonic facade and eight steps (reuses `masonic_facade`), plus `bulb_canopy`, `sedan`, `handrail` and barrier placements instead of the day-time marquee |
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The generated AI references live in
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[`docs/screens/concepts/hollywood_boulevard/`](screens/concepts/hollywood_boulevard/README.md).
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They are art direction for lighting, material scale and composition; they are
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not texture or geometry sources.
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## Deliberate simplifications
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- Show branding is replaced by the venue-neutral `EL / CAPITAN / LIVE` banner
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text. The building name and address are retained.
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- The opposite Ovation frontage is represented as a single arcade block rather
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than its full mall plan. Interiors, the Metro entrance and side streets are
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out of playable bounds.
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- The AI concept frames are 1280×720 references. The in-game geometry is built
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from boxes, cylinders and a small number of custom arch/star meshes so it
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stays inside the Compatibility/Web budget.
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- The venue menu offers Day and Night Hollywood rows. Night is the same
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geometry and scenario with a late-phase offset, not a second baked map; the
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phase still drives sun, sky, fog, windows, signage and practical lights.
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- The landmark facade uses the shared smooth limestone/stone texture rather
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than the noisier granite panel tile. The whole venue measures **58,884
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triangles across 409 meshes** in `test_hollywood_geometry_stays_inside_the_map_budget`,
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well inside the 150k/600 budget.
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- Local lights use linear attenuation (`omni_attenuation = 1.0`). Godot treats
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`0.0` as constant falloff, which previously turned the night facade into a
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flat yellow wall; the sconces now pool light instead.
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- The masonic facade field uses the `limestone_ashlar` pick: a seamless ashlar
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tile generated reference-anchored on the 2009 facade photo (CC BY 2.0),
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768 px over ~4.6 m of wall (~167 px/m), so the wall carries course joints and
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per-block value variation instead of flat plaster.
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- Night balance: the event banners carry a warm self-light and the marquee sign
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face + bulbs brighten after dark (registered with `_marquee_emissive`), so the
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facade reads as practical-lights-only rather than a flat lit wall. The marquee
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canopy stays black metal by design — the fictional "GIG LINE" marquee, not the
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red El Capitan Theatre marquee next door.
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## References
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The committed, license-cleared photo board for this block — with the provenance sidecar and the
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decisions each photo informed — is in
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[`screens/refs/hollywood/README.md`](screens/refs/hollywood/README.md). The three-up boards
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(real photo | generated concept | current capture) live in
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[`screens/boards/README.md`](screens/boards/README.md) and make the remaining facade-realism gap
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visible: the capture panel still shows flat material bands where the photo has limestone value
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variation, joint lines and reveal depth.
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- [Hollywood Masonic Temple — Wikipedia](https://en.wikipedia.org/wiki/Hollywood_Masonic_Temple)
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- [El Capitan Entertainment Centre — OpenStreetMap way 424024147](https://www.openstreetmap.org/way/424024147)
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- [El Capitan Theatre — OpenStreetMap way 424024148](https://www.openstreetmap.org/way/424024148)
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- [Ovation Hollywood — OpenStreetMap way 151485232](https://www.openstreetmap.org/way/151485232)
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- [Hollywood Masonic Temple facade — Wikimedia Commons](https://commons.wikimedia.org/wiki/File:El_Capitan_Theater_frontal_fachade-The_Masonic_Temple.jpg)
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- Local frames that changed a decision (gitignored, never committed):
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- `tmp/research/elcapitan-2026/` (recent Commons geosearch) → established that no recent photo
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frames the El Capitan facade straight-on in daylight, so the 2009 CC BY frame stays the
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geometry reference.
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- `tmp/research/jimmy-kimmel-entrance/07.jpg` → the photo anchor for the four Jimmy Kimmel
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entrance concepts (day/night × gemini/gpt), confirming the starting-point building.
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- [Hollywood Masonic Temple and El Capitan Theatre, 2013 — Wikimedia Commons](https://commons.wikimedia.org/wiki/File:Hollywood_Masonic_Temple_2013-10-13_10-02-25.jpg)
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## Verification
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```bash
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godot --headless --path . --script res://src/test/test_runner.gd
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godot --path . --script res://src/test/capture_realism.gd -- --out=/tmp/gig-line-hollywood --stages=day,evening,late
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python3 tools/check_docs.py
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```
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