32 lines
4.3 KiB
Markdown
32 lines
4.3 KiB
Markdown
# Blender previews
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Committed contact sheets for the character, gear and prop library. Per-asset Cycles renders
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(`*.png`) are local development output and gitignored; the sheets below are the review artefacts
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and are built with `blender_assets.py render` + `sheet`, `npc_baseline.py sheet/compare`, or the
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capture harnesses.
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| Sheet | What it records |
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| --- | --- |
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| [](sheet_npc.jpg) <br> `sheet_npc.jpg` | Eight skinned character variants (casual, jacket, coat, hi-vis vest, dress, hoodie, firefighter, guard) with their gear attach points. |
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| [](sheet_npc_baseline.jpg) <br> `sheet_npc_baseline.jpg` | Neutral studio baseline: 8 characters x front, three-quarter, profile, back, full body and crowd views. |
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| [](sheet_npc_baseline_compare-body.jpg) <br> `sheet_npc_baseline_compare-body.jpg` | Neck/shoulder transition: fuller neck base and a lower shoulder root. |
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| [](sheet_npc_baseline_compare-face-detail.jpg) <br> `sheet_npc_baseline_compare-face-detail.jpg` | Face detail: nose ala wings, a single rounded mouth and a darker ear concha. |
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| [](sheet_npc_baseline_compare-face.jpg) <br> `sheet_npc_baseline_compare-face.jpg` | Face-depth pass: recessed sclera, upper lid and sculpted chin/cheek planes. |
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| [](sheet_npc_baseline_compare-p1.jpg) <br> `sheet_npc_baseline_compare-p1.jpg` | 0.9.4 P1 pass: tourist photo-prop visibility and the refit backpack straps. |
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| [](sheet_npc_baseline_compare-shoes.jpg) <br> `sheet_npc_baseline_compare-shoes.jpg` | Footwear: rounded toe/heel caps on shoes and responder boots. |
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| [](sheet_npc_baseline_compare-tex256.jpg) <br> `sheet_npc_baseline_compare-tex256.jpg` | 128 -> 256 px NPC slot maps on the same camera. |
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| [](sheet_npc_baseline_compare-texuv.jpg) <br> `sheet_npc_baseline_compare-texuv.jpg` | 4x fabric weave with the baked per-character AO removed. |
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| [](sheet_npc_baseline_compare-torso.jpg) <br> `sheet_npc_baseline_compare-torso.jpg` | Torso/hip taper without changing the skeleton or build multipliers. |
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| [](sheet_npc_crowd_prototypes.jpg) <br> `sheet_npc_crowd_prototypes.jpg` | Four approved crowd-variety looks queued for the 12-character roster. |
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| [](sheet_npc_gear.jpg) <br> `sheet_npc_gear.jpg` | Eighteen gear pieces authored in attach space: caps, hood, helmet, bags, tanks, lanyards and handheld items. |
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| [](sheet_npc_hands_compare.jpg) <br> `sheet_npc_hands_compare.jpg` | Hand pass: wider palms, segmented fingers and a separate thumb. |
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| [](sheet_npc_hands_grip_compare.jpg) <br> `sheet_npc_hands_grip_compare.jpg` | Grip pass: the forward hand-item offset that puts props in the palm. |
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| [](sheet_npc_sources_research.jpg) <br> `sheet_npc_sources_research.jpg` | External character-source evaluation (CC0/CC-BY) for the roster research. |
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| [](sheet_props.jpg) <br> `sheet_props.jpg` | Twenty street and venue props with baked maps, ground contact and collider footprints. |
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| [](sheet_texture_refinement_0.9.5.jpg) <br> `sheet_texture_refinement_0.9.5.jpg` | 0.9.5 texture refinement before/after: pavers, awning stripes and NPC fabric. |
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The acceptance criteria for these sheets are in [`../npc-visual-review.md`](../npc-visual-review.md),
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the measurements in [`../npc-proportion-audit.md`](../npc-proportion-audit.md) and
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[`../3d-model-review.md`](../3d-model-review.md), and the asset contract in
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[`../blender-assets.md`](../blender-assets.md).
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