54 lines
3.7 KiB
Markdown
54 lines
3.7 KiB
Markdown
# Gig Line Documentation
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This folder holds the project documentation, visual references and generated QA evidence.
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## Current priorities
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1. [Quaternius NPC base migration](../TODO.md#quaternius-npc-base-migration-top-priority) — CC0 Quaternius mesh/animation source baked to the 24,000-budget runtime contract.
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2. [3D model and local map improvements](../TODO.md#3d-model-and-local-map-re-evaluation) — asset re-evaluation and local map reconstruction.
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3. [0.10.0 release candidate](../TODO.md#milestone-0100--3d-model-and-map-improvements-minor) — versioned release hardening after the unversioned development tracks.
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## Start here
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- [`../PLAN.md`](../PLAN.md) — product, design intent and development priorities
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- [`../TODO.md`](../TODO.md) — priority-ordered active tasks and roadmap
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- [`npc-model-sourcing.md`](npc-model-sourcing.md) — character-source evaluation, licence rules and the character-development plan
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- [`makehuman-head-review.md`](makehuman-head-review.md) — retained MakeHuman fallback head, provenance and review verdict
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- [`architecture.md`](architecture.md) — arc42 system architecture
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- [`getting-started.md`](getting-started.md) — setup, run/test commands and controls
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- [`asset-tooling.md`](asset-tooling.md) — image/model pipelines and screenshot gates
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- [`../tools/README.md`](../tools/README.md) — tool inventory, categories and test runner
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- [`gameplay.md`](gameplay.md) — controls, venues and escalation
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- [`venues.md`](venues.md) — Hollywood, Joke Shop and TV Studio real-site mapping
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- [`npc-visual-review.md`](npc-visual-review.md) — NPC visual baseline, acceptance criteria and ranked gaps
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- [`3d-model-review.md`](3d-model-review.md) — 3D model re-evaluation: measurements, scorecard and ranked gaps
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- [`development-status.md`](development-status.md) — implemented features, current gaps and active planning
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- [`accessibility.md`](accessibility.md) — accessibility statement and known gaps
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- [`known-limitations.md`](known-limitations.md) — release-candidate blockers and accepted limits
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- [`release-qa.md`](release-qa.md) — manual smoke checklist and balance-acceptance protocol
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- [`../CREDITS.md`](../CREDITS.md) — credits and asset provenance
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- [`../PRIVACY.md`](../PRIVACY.md) — privacy note
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- [`ui-copy.md`](ui-copy.md) — screen, copy and button inventory
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- [`RELEASING.md`](RELEASING.md) — export, CI and publishing workflow
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- [`adr/README.md`](adr/README.md) — architecture decisions
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## Visual references
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- [`screens/README.md`](screens/README.md) — concepts, designs, screenshots and realism runs
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- [`blender_previews/README.md`](blender_previews/README.md) — character/gear/prop previews
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- [`screenshots/README.md`](screenshots/README.md) — committed game gallery
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- [`ui-copy.md`](ui-copy.md#screen-design-judge-report) — screen/button inventory and latest judge result
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## Quick preview
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| Reference | Capture |
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| --- | --- |
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| Venue design | <img src="screens/designs/venue_overview.png" width="320" alt="Venue overview design"> |
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| Current entrance (day) | <img src="screenshots/01-venue-overview.png" width="320" alt="In-game venue overview"> |
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| Current entrance (late) | <img src="screenshots/05-late-night-avenue.png" width="320" alt="Late-night boulevard"> |
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| Joke Shop | <img src="screenshots/12-joke-shop.png" width="320" alt="Joke Shop at night"> |
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| Character sheet | <img src="blender_previews/sheet_npc.jpg" width="320" alt="NPC character sheet"> |
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| Neutral NPC baseline | <img src="blender_previews/sheet_npc_baseline.jpg" width="320" alt="Neutral NPC baseline sheet"> |
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| Texture refinement | <img src="blender_previews/sheet_texture_refinement_0.9.5.jpg" width="320" alt="Texture refinement comparison"> |
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| Prop sheet | <img src="blender_previews/sheet_props.jpg" width="320" alt="Prop asset sheet"> |
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