43 lines
2.1 KiB
Markdown
43 lines
2.1 KiB
Markdown
# Scene concepts: the realistic target look
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These are AI-generated example frames for the realism pass. They are art direction, not assets.
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`tools/scene_concepts.py realism` pairs them with the in-game shots from `src/test/capture_realism.gd`
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(see `SHOTS` in the tool). New generations never overwrite a file here; they are saved as
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`<name>-vN.png`.
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Concepts are organised per venue in the two subfolders below. The older top-level single-frame
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concepts were removed on 2026-11-03 in favour of the per-venue boards, which carry photo-anchored
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generations with a `.refgen.json` provenance sidecar each (source photo, licence, model).
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## Real-world Hollywood block
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The map-optimization references for the El Capitan Entertainment Centre block
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(6840 Hollywood Blvd) are in
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[`hollywood_boulevard/README.md`](hollywood_boulevard/README.md). The real-site
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facts and game mapping are documented in
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[`../../hollywood-boulevard-map.md`](../../hollywood-boulevard-map.md).
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## The Joke Shop — Sunset Strip
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The current Joke Shop map is based on The Comedy Store at 8433 Sunset Blvd.
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The real-site mapping and simplifications are in
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[`../../joke-shop-map.md`](../../joke-shop-map.md); the frames are in
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[`joke_shop/README.md`](joke_shop/README.md).
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## Cross-cutting targets
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For comparison with locally generated realism runs (`docs/screens/realism/`, gitignored):
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- **Exposure.** The concepts keep the ground mid-grey; the game's sidewalk reads lighter, so it
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overexposes against the reference.
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- **Night means dark.** The night/dusk concepts are lit by practical lights only (marquee,
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signage, street lamps), with wet pavement reflections.
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- **Depth.** The concepts show a layered skyline fading into haze; the v2 skyline strips supply
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this at the boulevard boundary.
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- **Geometry and foliage.** The facades have plinths, cornices and deep window reveals, and the
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trees and shrubs are organic; the venue-realism passes close these gaps incrementally.
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