149 lines
8.2 KiB
Markdown
149 lines
8.2 KiB
Markdown
# Venues
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The game uses two physical Hollywood blocks across three playable venue rows:
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- **Hollywood Boulevard** — the 6840 Hollywood Blvd / El Capitan Entertainment
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Centre block, in day and night rows.
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- **The Joke Shop** — a fictional comedy club based on the Sunset Strip block
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around 8433 Sunset Blvd.
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- **Late Night TV Studio** — the same El Capitan block restaged as a studio
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arrival.
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The runtime implementation contract (facade specs, map budgets, navigation,
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colliders, phase behavior and fallback) lives in
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[`architecture.md`](architecture.md#venue-implementation-contract). This page
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keeps the real-site evidence, mapping decisions and deliberate simplifications.
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## Hollywood Boulevard
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### Real site
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- **Address:** 6840 Hollywood Boulevard, Hollywood, Los Angeles, CA 90028.
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- **Coordinates:** 34.10118 N, 118.34009 W; OpenStreetMap way `424024147`.
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- **Building:** the 1921 Hollywood Masonic Temple by John C. Austin, now the El
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Capitan Entertainment Centre and the home of *Jimmy Kimmel Live!*. It is the
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game's starting point for both the Hollywood shift and the TV Studio arrival.
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- **Facade:** light stone/render Neoclassical front, six oversized Ionic
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columns, a recessed entrance up eight stone steps, ornamental door grilles,
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a crosscut transom, two side entrances, and the Masonic parapet motto and
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medallions.
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- **Neighbours:** the El Capitan Theatre immediately west, a modern retail block
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east, and the Ovation Hollywood frontage across the four-lane boulevard.
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- **Sidewalk:** the Walk of Fame terrazzo strip with brass stars; red-painted
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kerb in the reference photographs.
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### Game mapping
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| Real feature | In-game representation |
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| --- | --- |
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| 29.6 m wide, 14.5 m high facade | `VENUE_SPECS["hollywood_building"]`, front at `z = -4` |
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| Eight stone steps | 8 steps, 0.10 m rise, 0.38 m tread, 12 m wide |
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| Six Ionic columns | `IonicColonnade`, 4.96 m bay spacing |
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| Central + two side doors | 4.2 m central door, 2.5 m side doors with transoms |
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| Red event banners | three stylized `EL / CAPITAN / LIVE` banners |
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| Masonic motto + medallions | `FriezeInscription` and two stone discs |
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| El Capitan Theatre / east retail | library-neighbour blocks with marquee/blade or glazed shopfront |
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| Ovation Hollywood | arcade with seven arched openings, sign and south sidewalk |
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| Walk of Fame | dark terrazzo band with ten stars |
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| Four-lane boulevard | double-yellow centre, broken white lanes, red kerb, crosswalk |
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| TV Studio arrival | same six-column facade/eight steps plus bulb canopy, sedan, handrail and barriers |
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The generated references in
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[`screens/concepts/hollywood_boulevard/`](screens/concepts/hollywood_boulevard/README.md)
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are art direction for lighting, material scale and composition; they are not
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texture or geometry sources.
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### Late Night TV Studio
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The third venue is **not a separate real site**. It reuses the El Capitan block
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and restages it as a studio arrival: the same stone facade and steps, plus a
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bulb-lit canopy, glossy black car, barrier/stanchion line and audience queue.
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`VENUE_SPECS["tv_studio"]` is a 30.0 m variant of the Hollywood spec with the
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arrival staging; it shares this block's reference board.
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## The Joke Shop
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### Real site
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| Item | Reference |
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| --- | --- |
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| Address | 8433 Sunset Blvd, West Hollywood, CA 90069 |
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| Real venue | The Comedy Store (comedy club and theatre) |
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| OpenStreetMap | Way [`428854155`](https://www.openstreetmap.org/way/428854155), centroid 34.095265, -118.373965 |
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| Tags | `amenity=theatre`, `building=commercial`, `height=12.2`, `start_date=1940`, `wikidata=Q3520350` |
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| Footprint | OSM polygon about 47.1 m × 41.2 m across the club and rear parcels |
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| Street | Sunset Boulevard on the Sunset Strip |
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| Setting | Dry Hollywood Hills with houses and palms above the roofline |
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The building began as **Ciro's** (1940) and became The Comedy Store in the
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early 1970s. Its street front is a low black hall under a deep,
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signature-covered canopy, with a circular blade sign above the roof, red
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curtains along the frontage and the main entrance set toward the west end.
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### Game mapping
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| Real element | Game implementation |
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| --- | --- |
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| Low black comedy hall | 27 m × 12 m footprint, 6.0 m street wall, matte black concrete, low plinth and parapet |
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| Deep overhanging canopy | 4.9 m sloped slab at 11°, white signature fascia band and club name |
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| Signature-covered front | two `Label3D` signature bands plus a wall panel |
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| Circular blade sign | 3.9 m white disc on a roof pole, black `THE JOKE SHOP` wordmark |
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| Red curtains | seven tied-back velvet drapes with scalloped hems and dark recesses |
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| West-end entrance | recessed at x = -8.8 m, low step, brass pulls, door-lock indicator |
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| Practicals | sconces, canopy downlights, entrance wash, ground uplights; off by day, switched at night |
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| Neighbours | cream Mediterranean block with red awning; `WestHotelTower` mass behind; white commercial block east |
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| Hillside | fog-free unshaded ramp with stucco houses, shrubs and palms; dark silhouette at night |
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| Opposite Sunset | low retail row, rooftop billboard, neon and palms beyond the far kerb |
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| Street dressing | palms, barriers, stanchions, bins, planters, A-frame, hydrant and parked sedan |
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Key proportions are reconciled in the map budget and `VENUE_SPECS`; the full
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measured table is retained in the 3D review history. The playable frontage is
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27 m, the facade centre is at z = -8.0 and the front face at z = -2.0. The
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sidewalk is 38 m × 14 m, meeting the kerb at z = 11.9; the street is 90 m × 24 m.
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The guard starts west of the entrance at (-4.8, 0.1, 1.4), facing the approach.
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## Deliberate simplifications
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- Both blocks are stylized reconstructions, not survey models; show branding is
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replaced by venue-neutral/fictional text while addresses and landmark
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silhouettes are retained.
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- Interiors, basements, side streets, the Metro entrance and the Comedy Store's
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rear rooms are out of playable bounds.
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- The Ovation frontage is one arcade block, not the full mall plan; neighbouring
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businesses are generic low-rise masses and no current tenant is claimed.
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- The Joke Shop's rounded west corner is kept as a hard 90° corner; its hillside
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is a background ramp with simplified houses, not a terrain heightfield.
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- Geometry uses boxes, cylinders and a small set of custom arch/star meshes to
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stay inside the Compatibility/Web budget; concept frames are photoreal and the
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runtime keeps a stylized material treatment.
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- Day/night is a phase offset on one geometry/scenario, not a second baked map.
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The night row starts in `LATE` while the checkpoint stores the offset.
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## References
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- [Hollywood Masonic Temple — Wikipedia](https://en.wikipedia.org/wiki/Hollywood_Masonic_Temple)
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- [El Capitan Entertainment Centre — OpenStreetMap way 424024147](https://www.openstreetmap.org/way/424024147)
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- [El Capitan Theatre — OpenStreetMap way 424024148](https://www.openstreetmap.org/way/424024148)
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- [Ovation Hollywood — OpenStreetMap way 151485232](https://www.openstreetmap.org/way/151485232)
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- [Hollywood Masonic Temple facade — Wikimedia Commons](https://commons.wikimedia.org/wiki/File:El_Capitan_Theater_frontal_fachade-The_Masonic_Temple.jpg)
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- [Hollywood Masonic Temple and El Capitan Theatre, 2013 — Wikimedia Commons](https://commons.wikimedia.org/wiki/File:Hollywood_Masonic_Temple_2013-10-13_10-02-25.jpg)
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- [Comedy Store — OpenStreetMap way 428854155](https://www.openstreetmap.org/way/428854155)
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- Committed photo boards: [`screens/refs/hollywood/`](screens/refs/hollywood/README.md),
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[`screens/refs/joke-shop/`](screens/refs/joke-shop/README.md); three-up boards
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are in [`screens/boards/`](screens/boards/README.md).
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- Local-only research (never committed): `tmp/research/elcapitan-2026/`,
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`tmp/research/jimmy-kimmel-entrance/`, `tmp/research/comedy-store/` and
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`tmp/research/comedy-store-hillside/`. These are evidence for decisions, not
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shipped assets.
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## Verification
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```bash
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godot --headless --path . --script res://src/test/test_runner.gd
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godot --path . --script res://src/test/capture_realism.gd -- --out=/tmp/gig-line-venues --stages=day,evening,late,joke_shop_day,joke_shop
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python3 tools/check_docs.py
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```
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The map-budget tests and the venue light-falloff gate are part of the headless
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suite; the screenshot/realism gates are optional review evidence.
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