The design catalogue grew to 19 screens, but only the original twelve had an AI reference; the rest still showed "design -" in `list`. Generated the missing set so every screen can be reviewed against an intended look: - wand screening (metal-detected panel with carried items and allow/deny) - Joke Shop queue, TV Studio arrival, crowd panic, responder arrival - body-camera timeline, escalation HUD `generate` now loads `.env` the same way `judge` does, so `--ai` no longer needs the API key exported by hand. Each reference is 1280x720; the twelve existing mockups were kept (no `--force`). Verification: `list` reports 19 designs, Python tooling 53/53, headless suite 182/182, `compare` still 6 good / 0 bad on the captured screens. Version 0.3.2.
17 lines
885 B
Markdown
17 lines
885 B
Markdown
# TODO
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Godot 4.3 prototype. Latest release **v0.3.2** (mockup set). Headless suite **182/182** plus
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**53** Python tooling tests; the session, PLAN-verb, crowd, emergency, timeline, audio, scenario-content, and
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windowed focus/radial smokes pass. Anonymous downloads are enabled on the host.
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All planned backlog sections are complete (see `DONE.md`). Optional future ideas live below.
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## Future ideas (optional, not scheduled)
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- [ ] Live 3D body-camera replay (the timeline is text-only today).
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- [ ] LOD/culling for NPCs if `MAX_LIVE_NPCS` grows past the measured 16-avatar budget.
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- [ ] Additional venues or seasonal events authored from the new `.tres` files.
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- [ ] Real voice/dialogue audio (the crowd bed and radio crackle are procedural).
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- [ ] Swap the primitive prop builder for an image-to-mesh model API behind the same
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`assets/models/generated/<prop>.glb` contract.
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