Files
security-game/TODO.md
T
zwitschi a5e7b3c013
Full build / Import + headless tests (push) Successful in 34s
Full build / Full desktop build + optional release (push) Successful in 4m4s
Add AI mockups for the seven remaining catalogue screens
The design catalogue grew to 19 screens, but only the original twelve had an AI
reference; the rest still showed "design -" in `list`. Generated the missing set
so every screen can be reviewed against an intended look:

- wand screening (metal-detected panel with carried items and allow/deny)
- Joke Shop queue, TV Studio arrival, crowd panic, responder arrival
- body-camera timeline, escalation HUD

`generate` now loads `.env` the same way `judge` does, so `--ai` no longer needs
the API key exported by hand. Each reference is 1280x720; the twelve existing
mockups were kept (no `--force`).

Verification: `list` reports 19 designs, Python tooling 53/53, headless suite
182/182, `compare` still 6 good / 0 bad on the captured screens. Version 0.3.2.
2026-11-01 00:01:02 +01:00

885 B

TODO

Godot 4.3 prototype. Latest release v0.3.2 (mockup set). Headless suite 182/182 plus 53 Python tooling tests; the session, PLAN-verb, crowd, emergency, timeline, audio, scenario-content, and windowed focus/radial smokes pass. Anonymous downloads are enabled on the host.

All planned backlog sections are complete (see DONE.md). Optional future ideas live below.

Future ideas (optional, not scheduled)

  • Live 3D body-camera replay (the timeline is text-only today).
  • LOD/culling for NPCs if MAX_LIVE_NPCS grows past the measured 16-avatar budget.
  • Additional venues or seasonal events authored from the new .tres files.
  • Real voice/dialogue audio (the crowd bed and radio crackle are procedural).
  • Swap the primitive prop builder for an image-to-mesh model API behind the same assets/models/generated/<prop>.glb contract.