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security-game/TODO.md
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Close out installer/AppImage verification; note v0.2.1 release; document NSIS/appstream gotchas
- CI run 1110 proved NSIS + AppImage packaging and published v0.2.1
  (installers uploaded); Mark TODO installer/appimage items done (moved to
  DONE.md), README Latest -> v0.2.1, MEMORY records NSIS -D/absolute-path/
  BMP-ICO gotchas and appstreamcli strictness
2026-10-31 14:28:36 +01:00

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# TODO
## Distribution follow-up (host config, no code work)
- [ ] Asset downloads currently require sign-in on the host (`/releases/download/…` redirects to
login). Decide with the host admin: open repo visibility / `REQUIRE_SIGNIN_VIEW=false` or
accept sign-in-required downloads. Pages and the tag page are already public (HTTP 200).
## Future Systems (design-level backlog)
- [ ] Body-camera replay timeline in the shift review.
- [ ] Venue selection startup menu (keyboard cycling with `V` is implemented).
- [ ] IDE/editor-based GUT integration when a Godot editor workflow is introduced.
## Open Polish
- [ ] Keep `%` placeholders stable in `Strings.fmt` when adding keys (positional formatting).
## Detailed Graphics — remaining performance items
The visual pass is done (textures, rigs, HUD feedback — see `DONE.md`). Remaining work is
performance hardening only.
- [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a
busy entrance.
- [ ] Add LOD or culling for distant NPCs/props if the crowd grows.