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security-game/TODO.md
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zwitschi 2ca0e18018
Full build / Import + headless tests (push) Successful in 24s
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Close out installer/AppImage verification; note v0.2.1 release; document NSIS/appstream gotchas
- CI run 1110 proved NSIS + AppImage packaging and published v0.2.1
  (installers uploaded); Mark TODO installer/appimage items done (moved to
  DONE.md), README Latest -> v0.2.1, MEMORY records NSIS -D/absolute-path/
  BMP-ICO gotchas and appstreamcli strictness
2026-10-31 14:28:36 +01:00

1.1 KiB

TODO

Distribution follow-up (host config, no code work)

  • Asset downloads currently require sign-in on the host (/releases/download/… redirects to login). Decide with the host admin: open repo visibility / REQUIRE_SIGNIN_VIEW=false or accept sign-in-required downloads. Pages and the tag page are already public (HTTP 200).

Future Systems (design-level backlog)

  • Body-camera replay timeline in the shift review.
  • Venue selection startup menu (keyboard cycling with V is implemented).
  • IDE/editor-based GUT integration when a Godot editor workflow is introduced.

Open Polish

  • Keep % placeholders stable in Strings.fmt when adding keys (positional formatting).

Detailed Graphics — remaining performance items

The visual pass is done (textures, rigs, HUD feedback — see DONE.md). Remaining work is performance hardening only.

  • Profile the crowd: ensure textured materials and props hold target frame rate around a busy entrance.
  • Add LOD or culling for distant NPCs/props if the crowd grows.