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security-game/docs/screens/concepts/README.md
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Reorganize docs into category folders and drop the retired head-review page
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docs/process, each with its own README index. Delete the superseded
docs/screens/head-review page and sheets. Rewrite every markdown link,
absolute docs path and tool/test reference to the new locations, fix the
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# Scene concepts: the realistic target look
These are AI-generated example frames for the realism pass. They are art direction, not assets.
`tools/scene_concepts.py realism` pairs them with the in-game shots from `src/test/capture_realism.gd`
(see `SHOTS` in the tool). New generations never overwrite a file here; they are saved as
`<name>-vN.png`.
Concepts are organised per venue in the two subfolders below. The older top-level single-frame
concepts were removed on 2026-11-03 in favour of the per-venue boards, which carry photo-anchored
generations with a `.refgen.json` provenance sidecar each (source photo, licence, model).
## Real-world Hollywood block
The map-optimization references for the El Capitan Entertainment Centre block
(6840 Hollywood Blvd) are in
[`hollywood_boulevard/README.md`](hollywood_boulevard/README.md). The real-site
facts and game mapping are documented in
[`../../venues.md`](../../design/venues.md#hollywood-boulevard).
## The Joke Shop — Sunset Strip
The current Joke Shop map is based on The Comedy Store at 8433 Sunset Blvd.
The real-site mapping and simplifications are in
[`../../venues.md`](../../design/venues.md#the-joke-shop); the frames are in
[`joke_shop/README.md`](joke_shop/README.md).
![Joke Shop entrance in daylight](joke_shop/joke_shop_entrance_day.png)
![Joke Shop entrance at night](joke_shop/joke_shop_entrance_night.png)
## Cross-cutting targets
For comparison with locally generated realism runs (`docs/screens/realism/`, gitignored):
- **Exposure.** The concepts keep the ground mid-grey; the game's sidewalk reads lighter, so it
overexposes against the reference.
- **Night means dark.** The night/dusk concepts are lit by practical lights only (marquee,
signage, street lamps), with wet pavement reflections.
- **Depth.** The concepts show a layered skyline fading into haze; the v2 skyline strips supply
this at the boulevard boundary.
- **Geometry and foliage.** The facades have plinths, cornices and deep window reveals, and the
trees and shrubs are organic; the venue-realism passes close these gaps incrementally.