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Privacy Note
Gig Line runs locally. The game itself does not include telemetry, analytics, accounts, advertising, cloud saves or network requests. It does not access the camera, microphone, contacts or location, and the body-camera feature is a simulated overlay, not a real recording device.
Player data is written only to Godot's local user:// directory:
settings.jsoncampaign.jsonshift_results.jsonshift_state.json
Those files stay on the player's machine unless the player copies them. Deleting
the files (or the Gig Line user directory) resets the profile. See
docs/getting-started.md for
locations, migration and rollback instructions.
The repository's development tools can call OpenRouter when a developer supplies
OPENROUTER_API_KEY; those calls generate or judge development assets and are
not part of the shipped game. The key and generated review artifacts remain
local/gitignored.
Questions about a storefront release should be checked against the final package
and the provider terms recorded in CREDITS.md; external legal and
storefront approval is still pending for 0.10.0.