Package a Forward+ preset with volumetric fog, SDFGI and a volumetric flashlight for a separate Linux/Windows Desktop HQ zip. Gate the effects on a real RenderingDevice, tune LATE fog, and adapt local light falloff for Godot 4.7. Record the Compatibility/Forward+ A/B captures and metrics, add the artifact to the build/publish scripts, and keep the default Compatibility/Web path unchanged. Headless 231/231, Python 87/87; exported HQ binary boots with Vulkan.
43 lines
2.0 KiB
Markdown
43 lines
2.0 KiB
Markdown
# Realism report: `docs/screens/realism/2026-11-01-forward-plus`
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| set | shot | target | gap ↓ | edges | detail | contrast | overall | lighting | materials | texture | backdrop |
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| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
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| baseline | entrance_late | hollywood_entrance_rain_night | 1.568 | 21.3 | 9.55 | 68.03 | - | - | - | - | - |
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| baseline | street_late | boulevard_skyline_dusk | 0.247 | 10.57 | 6.21 | 26.84 | - | - | - | - | - |
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| candidate | entrance_late | hollywood_entrance_rain_night | 1.187 | 19.31 | 8.37 | 55.27 | - | - | - | - | - |
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| candidate | street_late | boulevard_skyline_dusk | 0.258 | 11.4 | 6.21 | 27.58 | - | - | - | - | - |
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Mean scores per set (all captured shots):
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| set | shots | gap ↓ | overall | lighting | materials | texture_detail | backdrop | characters |
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| --- | --- | --- | --- | --- | --- | --- | --- | --- |
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| baseline | 2 | 0.907 | - | - | - | - | - | - |
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| candidate | 2 | 0.723 | - | - | - | - | - | - |
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## Desktop HQ A/B
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`baseline` is the normal GL Compatibility build; `candidate` is the same
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staging with `packaging/desktop_hq/override.cfg` beside the project (Forward+,
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SDFGI and volumetric fog). Both use `--stages=late --flashlight`.
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The entrance metric gap improved **1.568 → 1.187** and the two-shot mean
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**0.907 → 0.723**. The flashlight now lights the door instead of disappearing
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into the dark, while the LATE volumetric density (0.020) leaves the brick
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facade readable instead of washing it out. `street_late` is nearly unchanged
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(0.247 → 0.258), which is expected because the fog is tuned around the
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entrance.
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Capture command:
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```bash
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cp packaging/desktop_hq/override.cfg ./override.cfg
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xvfb-run -a godot --path . --script res://src/test/capture_realism.gd -- \
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--stages=late --flashlight \
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--out=res://docs/screens/realism/2026-11-01-forward-plus/candidate
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rm override.cfg
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```
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The vision judge could not run because `OPENROUTER_API_KEY` is invalid; the
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retry is recorded in `TODO.md`.
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