- reduce PLAN.md from a 674-line implementation log to a 187-line product/design plan; keep escalation, venues, NPC/systems, controls, presentation and constraints - refresh README for implemented venues, Blender/v2 assets, the custom test runner, Web target, current release state and the screenshot smoke - update architecture for 0.6.0, the runtime art loader, Gitea CI/build/publish, Web deployment, six release artifacts and visual regression - remove stale uncommitted/active-pass claims from MEMORY and point it at the current NPC follow-ups; move the completed documentation task to DONE
34 lines
2.2 KiB
Markdown
34 lines
2.2 KiB
Markdown
# TODO
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## Realism follow-ups (v0.6.1 candidates)
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- [x] Fixed ground exposure for the entrance view: the morning sun now sits at 34° elevation
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instead of 50°, so the facade shades the near sidewalk and props cast long shadows. Ground
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luminance went 95 → **83** against the concept's 78 (it was 173 before the realism pass),
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with the boulevard at 82 and the street at 81.
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- [x] Make the flashlight read in the dark: narrowed the cone (30° → 14°, range 20 m, forward
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aim) so it lights the door instead of washing the facade, raised the spot/glow at night, and
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staged the two night captures in LATE instead of dusk (`capture_screenshots.gd`). The judge
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moved `06-night-flashlight` from **diff (1.00) to review (0.10)**. A visible beam *shaft*
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is not possible on GL Compatibility (no volumetrics): an additive cone was tried and
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rejected because a first-person view inside it renders as a filled disc, so it is tracked
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as a follow-up for a Forward+ desktop preset.
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- [-] NPC skin/clothing still reads as low-poly next to the concepts (judge `characters` ≈ 0–1).
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The Blender library has the budgets for one more detail pass (fingers, sleeves, faces).
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- [x] Re-check the `screen_designs.py judge` default model (`google/gemini-2.5-flash-lite`): on
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2026-11-01 it returned 7 match / 4 review / 0 diff without a provider error; `--model`
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override is documented in `README.md`.
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- [ ] Add a true flashlight light shaft (volumetric spot) once a desktop Forward+ preset exists;
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the Compatibility fallback stays the tight pool. See `DONE.md` → environment renderer note.
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- [ ] Add the two venue stages to the committed gallery (they are capture-only today) and give
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the Joke Shop and studio their own geometry so their concept comparisons are geometric,
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not just lighting.
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## Future ideas (optional, not scheduled)
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- [ ] Live 3D body-camera replay (the timeline is text-only today).
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- [ ] Additional venues or seasonal events authored from the new `.tres` files.
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- [ ] Real voice/dialogue audio (the crowd bed and radio crackle are procedural).
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- [ ] Swap the primitive prop builder for an image-to-mesh model API behind the same
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`assets/models/generated/<prop>.glb` contract.
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