- reduce PLAN.md from a 674-line implementation log to a 187-line product/design plan; keep escalation, venues, NPC/systems, controls, presentation and constraints - refresh README for implemented venues, Blender/v2 assets, the custom test runner, Web target, current release state and the screenshot smoke - update architecture for 0.6.0, the runtime art loader, Gitea CI/build/publish, Web deployment, six release artifacts and visual regression - remove stale uncommitted/active-pass claims from MEMORY and point it at the current NPC follow-ups; move the completed documentation task to DONE
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Realism follow-ups (v0.6.1 candidates)
- Fixed ground exposure for the entrance view: the morning sun now sits at 34° elevation instead of 50°, so the facade shades the near sidewalk and props cast long shadows. Ground luminance went 95 → 83 against the concept's 78 (it was 173 before the realism pass), with the boulevard at 82 and the street at 81.
- Make the flashlight read in the dark: narrowed the cone (30° → 14°, range 20 m, forward
aim) so it lights the door instead of washing the facade, raised the spot/glow at night, and
staged the two night captures in LATE instead of dusk (
capture_screenshots.gd). The judge moved06-night-flashlightfrom diff (1.00) to review (0.10). A visible beam shaft is not possible on GL Compatibility (no volumetrics): an additive cone was tried and rejected because a first-person view inside it renders as a filled disc, so it is tracked as a follow-up for a Forward+ desktop preset. - [-] NPC skin/clothing still reads as low-poly next to the concepts (judge
characters≈ 0–1). The Blender library has the budgets for one more detail pass (fingers, sleeves, faces). - Re-check the
screen_designs.py judgedefault model (google/gemini-2.5-flash-lite): on 2026-11-01 it returned 7 match / 4 review / 0 diff without a provider error;--modeloverride is documented inREADME.md. - Add a true flashlight light shaft (volumetric spot) once a desktop Forward+ preset exists;
the Compatibility fallback stays the tight pool. See
DONE.md→ environment renderer note. - Add the two venue stages to the committed gallery (they are capture-only today) and give the Joke Shop and studio their own geometry so their concept comparisons are geometric, not just lighting.
Future ideas (optional, not scheduled)
- Live 3D body-camera replay (the timeline is text-only today).
- Additional venues or seasonal events authored from the new
.tresfiles. - Real voice/dialogue audio (the crowd bed and radio crackle are procedural).
- Swap the primitive prop builder for an image-to-mesh model API behind the same
assets/models/generated/<prop>.glbcontract.