Files
security-game/content/strings.en.json
T
zwitschi a3768c2ce4
Full build / Import + headless tests (push) Successful in 2m25s
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Remove dialogue tone-of-voice system, add Gitea Actions full build, add venue cycling
- Delete Rules.Tone/TONE_NAMES, NpcProfile.tone_modifiers, tone params on
  NPCController.roll_reaction/apply_player_action; dialogue_lines flattened
  to Array[String]; HUD tone label, T binding, and hud.tone_prefix removed
- Docs updated everywhere (PLAN, README, DONE, MEMORY); PLAN section heading
  'Tone and Design Direction' -> 'Design Direction'
- Add .gitea/workflows/build.yml: checks job (import+tests) on push/PR; full
  build job (export templates, Linux/Windows/macOS exports, artifact upload,
  and tag-based Gitea release publish via GITEA_TOKEN) on tags/dispatch
- Remove old .github/workflows/ci.yml to avoid double runs
- Add venue cycling (V) across all three scenarios with hud.venue_switched
- Refresh README screenshots to match the new HUD
- 53/53 tests pass, boot smoke clean
2026-10-31 13:08:20 +01:00

44 lines
2.3 KiB
JSON

{
"hud.controls": "Q polite direction · 1-3 simple gestures · 4 warning · 5 block · 6 assist · R emergency · E inspect / close · W wand · A allow · D deny · V venue · G flashlight · L lock door · F debug",
"hud.escalation_prefix": "Escalation: %s",
"hud.cooldown": "EMERGENCY RADIO COOLDOWN: %.0fs",
"hud.aim_first": "Aim at someone first.",
"hud.no_one_nearby": "No one nearby.",
"hud.targeting": "Targeting %s (Tab to cycle).",
"hud.no_wand": "No wand at this venue.",
"hud.screen_first": "Screen this guest with the wand (W) before admitting them.",
"access.granted": "Entry granted: %s",
"access.denied": "Entry denied: %s",
"access.policy_satisfied": "policy satisfied",
"access.wrong_grant": "You granted entry despite verification failure!",
"access.wrong_deny": "You denied entry despite valid verification!",
"wand.admitted_prohibited": "You admitted %s with a prohibited item!",
"wand.denied_false_alarm": "You denied %s over a harmless item.",
"wand.cleared": "%s cleared the wand check.",
"wand.refused": "%s refused entry after the wand check.",
"radio.address_first": "Address someone first before calling.",
"radio.blocked": "Radio blocked: %s",
"radio.inaccurate": "Dispatch flags inaccuracies in your report (-%d).",
"radio.received": "Dispatch received your report. Assistance en route.",
"radio.emergency_dispatched": "Emergency responder dispatched.",
"responder.arrived": "Responder arrives and %ss the situation.",
"react.comply": "%s complies and steps back.",
"react.leave": "%s turns and leaves.",
"react.argue": "%s argues with you.",
"react.record": "%s starts filming you.",
"react.ignore": "%s ignores you.",
"react.threaten": "%s is threatening you. Emergency radio (R) is justified now.",
"react.force_entry": "%s is forcing the door!",
"react.return_later": "%s leaves but may come back.",
"react.call_someone": "%s calls someone for help.",
"react.none": "No reaction (yet).",
"perception.near": "%s notices you standing close.",
"perception.aware": "%s notices you watching.",
"door.locked": "The door is now locked.",
"door.unlocked": "The door is now unlocked.",
"door.thwarted": "%s tries the locked door and fails.",
"flashlight.on": "Flashlight on.",
"flashlight.off": "Flashlight off.",
"hud.venue_switched": "Venue: %s"
}