- Tag v0.2.0 pushed; Gitea Actions build job exported Linux/Windows/macOS and published the release via the host's GITEA_TOKEN secret (CI run 1095: 'Release live: .../releases/tag/v0.2.0', Job succeeded) - Verified tag page + /releases are public (HTTP 200); anonymous asset downloads require sign-in on the host (tracked as host-config follow-up) - TODO cleaned per AGENTS.md; PRIORITY section moved to DONE.md - README Downloads notes v0.2.0 live + sign-in caveat; MEMORY updated
31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# TODO
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## Distribution follow-up (host config, no code work)
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- [ ] Asset downloads currently require sign-in on the host (`/releases/download/…` redirects to
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login). Decide with the host admin: open repo visibility / `REQUIRE_SIGNIN_VIEW=false` or
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accept sign-in-required downloads. Pages and the tag page are already public (HTTP 200).
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## Future Systems (design-level backlog)
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- [ ] Body-camera replay timeline in the shift review.
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- [ ] Long (10-15 minute) shift lengths (phase lighting already implemented).
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- [ ] Venue selection startup menu (keyboard cycling with `V` is implemented).
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- [ ] IDE/editor-based GUT integration when a Godot editor workflow is introduced.
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- [ ] Reduce RefCounted reference cycles (NPCController <-> FSM) noted in `MEMORY.md`.
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## Open Polish
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- [ ] Add a body/wand cooldown feel: wand screening currently has no reuse penalty; consider a
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short per-guest scan animation.
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- [ ] Keep `%` placeholders stable in `Strings.fmt` when adding keys (positional formatting).
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## Detailed Graphics — remaining performance items
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The visual pass is done (textures, rigs, HUD feedback — see `DONE.md`). Remaining work is
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performance hardening only.
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- [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a
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busy entrance.
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- [ ] Add LOD or culling for distant NPCs/props if the crowd grows.
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