2.4 KiB
2.4 KiB
Game screenshots
The gallery is regenerated with tools/check_screenshots.sh, which re-renders every capture from
the current build and compares it with the screen-design reference. Captures are used by the
README, the gameplay docs and the screenshot gate; do not edit them by hand.
| # | Capture | What it shows |
|---|---|---|
| 01 | Overview | Hollywood Boulevard, the El Capitan facade and the shift HUD |
| 02 | Targeting | Focus ring, name tag and the target chip |
| 03 | Inspection | Artifact check and the recognize / decide controls |
| 04 | Radio | Dispatch panel with the report fields |
| 05 | Night street | Late-shift lighting and the skyline |
| 06 | Flashlight | Night patrol with the flashlight spot |
| 07 | Wand screening | False alarm on keys at the Joke Shop |
| 08 | Escalation | Level 3 blocking with the body camera armed |
| 09 | Timeline | Recorded events in the shift review |
| 10 | Prop gallery | The Blender prop library on a studio backdrop |
| 11 | Precision walk | Half-speed movement on the steps |
| 12 | Joke Shop | Sunset Strip club frontage at night |
| 13 | Studio arrival | Late-night TV studio entrance |
| 14 | Start menu | Venue rows, Continue and campaign links |
| 15 | Pause | Pause overlay actions |
| 16 | Settings | Difficulty, audio, accessibility and remapping |
| 17 | Shift review | Grade, policy result and incidents |
| 18 | Emergency radio | Hold-to-confirm emergency call |
| 19 | Action wheel | De-escalation-first verb wheel |
| 20 | Crowd panic | Bystanders clearing away from an incident |
| 21 | Responder arrival | A responder at the locked door |
The captures are 1280×720 PNGs. Reference designs and the judge report live in
../screens/ and ../ui-copy.md#screen-design-judge-report;
the re-evaluation's pose and review sheets are under
../blender_previews/.