Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
2.0 KiB
2.0 KiB
Gig Line Documentation
This folder holds the project documentation, visual references and generated QA evidence.
Start here
../PLAN.md— product and game-design plangameplay.md— controls, venues and escalationjoke-shop-map.md— Sunset Strip real-site mappingtutorial.md— first-shift tutorial beatsarchitecture.md— arc42 system architecturegetting-started.md— setup, run/test commands and controlsasset-tooling.md— image/model pipelines and screenshot gatesnpc-visual-review.md— NPC visual baseline, acceptance criteria and ranked gapsnpc-proportion-audit.md— NPC proportion ratios and stylized guide resultsdevelopment-status.md— implemented features and current gapssmoke-checklist.md— manual verificationui-copy.md— screen, copy and button inventoryRELEASING.md— export, CI and publishing workflowadr/README.md— architecture decisions
Visual references
screens/README.md— concepts, designs, screenshots and realism runsblender_previews/README.md— character/gear/prop previewsscreenshots/README.md— committed game galleryscreen-design-report.md— latest screen-design judge result
Quick preview
| Reference | Screenshot |
|---|---|
| Venue design | ![]() |
| Current entrance | ![]() |
| Character sheet | ![]() |
| Prop sheet | ![]() |



