The design catalogue grew to 19 screens, but only the original twelve had an AI
reference; the rest still showed "design -" in `list`. Generated the missing set
so every screen can be reviewed against an intended look:
- wand screening (metal-detected panel with carried items and allow/deny)
- Joke Shop queue, TV Studio arrival, crowd panic, responder arrival
- body-camera timeline, escalation HUD
`generate` now loads `.env` the same way `judge` does, so `--ai` no longer needs
the API key exported by hand. Each reference is 1280x720; the twelve existing
mockups were kept (no `--force`).
Verification: `list` reports 19 designs, Python tooling 53/53, headless suite
182/182, `compare` still 6 good / 0 bad on the captured screens. Version 0.3.2.
- Escalation cue now includes a shape meter and numeric level
("Escalation: Blocking [###--] L3/5") in addition to the colour and name, so it
reads in grayscale. Hud.escalation_meter(level) is pure and tested.
- HUD font scale from settings actually works: set_font_scale() resizes fonts via
theme overrides instead of Control.scale, which pushed the right-anchored clock
label off-screen. It now covers the top, log, target, hint, time, mode,
escalation, cooldown, and debug labels.
- Settings load before the HUD exists, so _ready() re-applies player settings after
_build_ui(); previously a saved font scale was ignored until the next apply.
Tests/docs
- Headless suite 134 -> 139 (test_accessibility.gd).
- Verified visually at 1.4x scale: no overflow, meter readable.
- README, TODO section moved to DONE, MEMORY. Version 0.2.9.
- AudioFeedback.start_crowd_bed() builds a 4 s looping AudioStreamWAV at runtime
(one-pole filtered noise plus a 68/103 Hz drone, seeded) and set_crowd_level()
maps crowd mood 0..1 to -34..-12 dB, so the street gets louder as it gets
agitated or panics. The bed starts with the shift and stops at shift end.
- play_radio_open()/play_radio_close() push short filtered-noise bursts; wired to
opening the radio panel, submitting a report, cancelling, and closing the panel.
- Still asset-free and headless-safe: with a dummy audio server the calls no-op.
_free_player() returns null before _ready and callers handle it.
Tests/docs
- Headless suite 127 -> 134 (test_audio_feedback.gd).
- New smoke_audio.gd: bed playing, level follows mood events, radio crackles once
per open/close, bed stops at shift end. Verified windowed (real audio server).
- README, TODO section moved to DONE, MEMORY. Version 0.2.8.
Once an NPC reaches its intent waypoint it now does something instead of standing
in an idle T-pose:
- sit: the rig settles 0.34 m into a seat and the legs swing forward on the steps
- photo/film: influencers and tourists raise their camera prop briefly (a sine
pulse, so it reads as taking a shot rather than a permanently raised arm)
- perform: performers sway the sign board they carry
Pose selection lives in NpcAvatar.theater_pose() (intent + arrived); the math is in
pure helpers (crouch_for_pose, prop_lift_for_pose, sway_for_pose) so it is
headless-testable. Prop/leg nodes are captured at build time and animated from
their rest offsets. Performers also get a hand-held board and post.
Tests/docs
- Headless suite 120 -> 127 (test_npc_theater.gd).
- Verified visually with a staged sit/photo/perform lineup in front of the entrance.
- README, TODO section moved to DONE, MEMORY. Version 0.2.7.
- Responder outcomes now reach the shift review
(ShiftCoordinator.responder_outcomes), and the review screen names them.
- "evacuation" (emergency call, low danger, no weapon) actually clears the entrance:
the door is locked, every NPC flees and is marked as leaving, and a
security_failure reputation hit applies.
- An emergency call the situation did not justify (no weapon, danger <= 1) appends
an investigation note, records investigation_opened, and applies the existing
false_report hit. The review lists the investigations.
- Fix dispatch dying after the first shift: coordinator.setup() builds a new
RadioSystem, so the responder_arrived connection made in _ready was lost on every
venue switch/restart. _connect_radio() re-wires it beside _connect_crowd().
Tests/docs
- Headless suite 105 -> 113 (test_emergency_aftermath.gd), new smoke_emergency.gd
covering the investigation, evacuation aftermath, and review copy.
- README controls/status/smoke checklist, TODO section moved to DONE, MEMORY notes.
- Version 0.2.5.