Commit Graph
22 Commits
Author SHA1 Message Date
zwitschi c8875a3dfa Turn the NPC visual review into the 0.9.9 roster signoff page with committed sheets
Full build / Import + headless tests (push) Successful in 44s
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2026-11-06 14:05:49 +01:00
zwitschi 79224c5acf Raise the NPC character budget to 24k and refine the prototype neck 2026-11-05 19:37:19 +01:00
zwitschi dee939c2ee Consolidate documentation into architecture and merged guides
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 14:06:23 +01:00
zwitschi aec1fb7b69 Raise character limits and document optional Blender MCP
Full build / Import + headless tests (push) Successful in 41s
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2026-11-04 13:47:16 +01:00
zwitschi 4e23cc3ad5 Prototype a more realistic face on npc_casual (higher subdivision, brow ridge, both lids, fuller lip)
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 10:24:21 +01:00
zwitschi 5158efc467 Retire the unused beanie gear and sequence asset fixes after the map rebuild
Full build / Import + headless tests (push) Successful in 43s
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2026-11-04 09:36:10 +01:00
zwitschi 2d67e14e52 Measure the 3D library and open the model review scorecard
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 10:39:45 +01:00
zwitschi 4bc6390e9f Release 0.9.5 texture and material refinement
Full build / Import + headless tests (push) Successful in 46s
Full build / Full desktop build + optional release (push) Successful in 4m54s
2026-11-02 21:04:48 +01:00
zwitschi d7220c1a0a Refine NPC fabric UVs and remove baked AO blotches
Full build / Import + headless tests (push) Successful in 37s
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2026-11-02 20:28:25 +01:00
zwitschi a57b86cd48 Release 0.9.4 NPC visual optimization
Full build / Import + headless tests (push) Successful in 47s
Full build / Full desktop build + optional release (push) Successful in 5m28s
2026-11-02 19:51:36 +01:00
zwitschi dfe5056303 Round the NPC shoes and responder boots
Full build / Import + headless tests (push) Successful in 42s
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2026-11-02 19:38:40 +01:00
zwitschi 58cf12fd1d Move hand gear forward into the palm
Full build / Import + headless tests (push) Successful in 40s
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2026-11-02 19:33:42 +01:00
zwitschi 7150bd7673 Verify NPC headgear clearance after the face pass
Full build / Import + headless tests (push) Successful in 34s
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2026-11-02 19:30:19 +01:00
zwitschi 12e70357c5 Refine the NPC nose, mouth and ears
Full build / Import + headless tests (push) Successful in 35s
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2026-11-02 19:29:19 +01:00
zwitschi 7dc3d3c873 Raise the character mesh budget to 8000
Full build / Import + headless tests (push) Successful in 33s
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2026-11-02 19:25:41 +01:00
zwitschi 24c939d388 Rebuild the NPC hands and add a hand capture
Full build / Import + headless tests (push) Successful in 50s
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2026-11-02 19:14:55 +01:00
zwitschi 48082c3dfa Taper the NPC torso into the hips
Full build / Import + headless tests (push) Successful in 41s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:11:28 +01:00
zwitschi 03c355e7c1 Recess NPC eyes and sculpt the jaw and cheeks
Full build / Import + headless tests (push) Successful in 38s
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2026-11-02 19:08:26 +01:00
zwitschi 15ab8c686d Smooth the NPC neck and shoulder transition
Full build / Import + headless tests (push) Successful in 39s
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2026-11-02 19:03:38 +01:00
zwitschi ab9c67d266 Audit NPC body proportions against a shared guide
Full build / Import + headless tests (push) Successful in 39s
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Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
2026-11-02 18:54:52 +01:00
zwitschi 7c1a4bfd69 Refit the tourist backpack and photo prop
Full build / Import + headless tests (push) Successful in 38s
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Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi e7ee177c31 Establish the 0.9.4 NPC visual baseline
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 38s
Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00