The design catalogue grew to 19 screens, but only the original twelve had an AI
reference; the rest still showed "design -" in `list`. Generated the missing set
so every screen can be reviewed against an intended look:
- wand screening (metal-detected panel with carried items and allow/deny)
- Joke Shop queue, TV Studio arrival, crowd panic, responder arrival
- body-camera timeline, escalation HUD
`generate` now loads `.env` the same way `judge` does, so `--ai` no longer needs
the API key exported by hand. Each reference is 1280x720; the twelve existing
mockups were kept (no `--force`).
Verification: `list` reports 19 designs, Python tooling 53/53, headless suite
182/182, `compare` still 6 good / 0 bad on the captured screens. Version 0.3.2.
Rendering and presentation
- Shared surface-material module (src/game/materials.gd) with per-surface
roughness/metallic/uv profiles; ACES tonemapping, glow, fog and phase-driven sky
energy. WorldBuilder rebuilt on those profiles with facade windows that light up,
door trim/handles, curb, lane dashes, bollards, bench, bin and planter foliage.
- NPC silhouettes: per-role clothing palettes, caps/hoods/backpacks/sunglasses,
hands and shoes, arm/leg walk swing.
- Six generated low-poly GLB props (bollards, bench, bin, planter, newspaper box,
hydrant) built by tools/model_pipeline.py, loaded by WorldBuilder with a
procedural fallback; ADR-0012.
Selection and movement
- Focus ranking by view angle then distance (NpcFocus.rank_indices); Tab and the
mouse wheel cycle nearby people initially, right click clears focus with a
re-acquire grace, HUD shows the candidate count, Shift walks at half speed.
ADR-0011. Windowed smoke extended to cover wheel cycling and clearing.
QA tooling
- screen_designs.py catalogue grown to 19 screens (8 scene, 11 UI) plus a `list`
subcommand; draft generation keeps existing AI references unless --force.
Web export
- New Web preset using the non-threaded Godot template (static hosting, no
COOP/COEP). tools/build_releases.sh exports build/web and packages
build/step-line-web-<ver>.zip; publish_release.sh uploads it with the desktop
artifacts. test_web_export.gd covers the preset and release wiring.
Verification
- Headless suite 177 -> 181, Python tooling 53 tests, all eight smokes pass
(including the windowed focus/wheel smoke). Web bundle serves index.html,
index.wasm (35 MB) and index.pck (30 MB) with HTTP 200 from a static server.
- Version 0.3.0; README, PLAN, RELEASING, TODO/DONE and MEMORY updated.
`tools/screen_designs.py judge` sends each capture together with its concept
mockup to a vision model and asks whether the capture realises the same screen and
layout intent. This covers what pixel/perceptual metrics cannot judge.
- Prompt explicitly ignores art style, fidelity, fonts, and placeholder text, since
the references are stylised mockups.
- Verdicts are classed match / review (mismatch below --fail-confidence, default
0.6) / diff (confident mismatch, exits non-zero) / unknown; --json, --only,
--dry-run, --model supported.
- Reads the repo .env for OPENROUTER_API_KEY without overriding real env vars.
- Default judge model google/gemini-2.5-flash-lite; openai/gpt-4o-mini verified too.
Tests/docs
- 7 new offline tests in tools/test_screen_designs.py (request payload embeds both
images, JSON/fenced/parts/non-JSON parsing, threshold classification, .env
loading); 30 Python tests pass.
- Live run: 3 captures match, 3 review, 0 confident diffs.
- README, TODO section moved to DONE, MEMORY. Version 0.2.15.
Tag builds since v0.2.2 built all artifacts but never published a release:
- tools/publish_release.sh only assembled AUTH in the GITEA_TOKEN branch; the
~/.git-credentials branch set CRED and then used an unbound ${AUTH[@]} under
`set -u`, so every API call failed and the job ended "could not create or find
release". It now sets AUTH=(-u "$CRED").
- The repo has no GITEA_TOKEN secret and the runner has no git credentials, so the
workflow now falls back to the built-in workflow token:
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN || github.token }}.
v0.2.9 was then built and published locally with all five artifacts (portable
Linux/Windows/macOS, NSIS installer, AppImage) and the release page verified via
the API. v0.2.4-v0.2.8 remain unpublished; they are superseded by the latest.
Docs
- docs/RELEASING.md records the incident and the local-publish fallback.
- TODO gains a release-pipeline follow-up (verify CI on the next tag).
- MEMORY notes the root cause, the missing secret, and which releases exist.
- Version 0.2.10.
Once an NPC reaches its intent waypoint it now does something instead of standing
in an idle T-pose:
- sit: the rig settles 0.34 m into a seat and the legs swing forward on the steps
- photo/film: influencers and tourists raise their camera prop briefly (a sine
pulse, so it reads as taking a shot rather than a permanently raised arm)
- perform: performers sway the sign board they carry
Pose selection lives in NpcAvatar.theater_pose() (intent + arrived); the math is in
pure helpers (crouch_for_pose, prop_lift_for_pose, sway_for_pose) so it is
headless-testable. Prop/leg nodes are captured at build time and animated from
their rest offsets. Performers also get a hand-held board and post.
Tests/docs
- Headless suite 120 -> 127 (test_npc_theater.gd).
- Verified visually with a staged sit/photo/perform lineup in front of the entrance.
- README, TODO section moved to DONE, MEMORY. Version 0.2.7.
- New src/game/ui/event_timeline.gd flattens every recorded incident event
(ADR-0005) into one time-ordered list and shows time, person, and a one-line
summary. Step with Left/Right or the buttons; Esc returns to the review. No live
3D replay in this first version.
- Shift review gains a "Body camera timeline" button that hands the review to the
timeline; the review dim is hidden while it is open (stacked overlays made the
screen nearly black) and restored on close.
- ShiftCoordinator records started_at_ms so the review can stamp events as mm:ss.
- 8 new string keys for the timeline UI and the review button.
Tests/docs
- Headless suite 113 -> 120 (test_event_timeline.gd), new smoke_timeline.gd that
opens the timeline from the review, steps through every event, and closes back.
- README, TODO section moved to DONE, MEMORY notes. Version 0.2.6.
- Responder outcomes now reach the shift review
(ShiftCoordinator.responder_outcomes), and the review screen names them.
- "evacuation" (emergency call, low danger, no weapon) actually clears the entrance:
the door is locked, every NPC flees and is marked as leaving, and a
security_failure reputation hit applies.
- An emergency call the situation did not justify (no weapon, danger <= 1) appends
an investigation note, records investigation_opened, and applies the existing
false_report hit. The review lists the investigations.
- Fix dispatch dying after the first shift: coordinator.setup() builds a new
RadioSystem, so the responder_arrived connection made in _ready was lost on every
venue switch/restart. _connect_radio() re-wires it beside _connect_crowd().
Tests/docs
- Headless suite 105 -> 113 (test_emergency_aftermath.gd), new smoke_emergency.gd
covering the investigation, evacuation aftermath, and review copy.
- README controls/status/smoke checklist, TODO section moved to DONE, MEMORY notes.
- Version 0.2.5.