zwitschi
5158efc467
Retire the unused beanie gear and sequence asset fixes after the map rebuild
Full build / Import + headless tests (push) Successful in 43s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 09:36:10 +01:00
zwitschi
2d67e14e52
Measure the 3D library and open the model review scorecard
Full build / Import + headless tests (push) Successful in 43s
Full build / Full desktop build + optional release (push) Skipped
2026-11-03 10:39:45 +01:00
zwitschi
4bc6390e9f
Release 0.9.5 texture and material refinement
Full build / Import + headless tests (push) Successful in 46s
Full build / Full desktop build + optional release (push) Successful in 4m54s
2026-11-02 21:04:48 +01:00
zwitschi
d7220c1a0a
Refine NPC fabric UVs and remove baked AO blotches
Full build / Import + headless tests (push) Successful in 37s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 20:28:25 +01:00
zwitschi
a57b86cd48
Release 0.9.4 NPC visual optimization
Full build / Import + headless tests (push) Successful in 47s
Full build / Full desktop build + optional release (push) Successful in 5m28s
2026-11-02 19:51:36 +01:00
zwitschi
dfe5056303
Round the NPC shoes and responder boots
Full build / Import + headless tests (push) Successful in 42s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:38:40 +01:00
zwitschi
58cf12fd1d
Move hand gear forward into the palm
Full build / Import + headless tests (push) Successful in 40s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:33:42 +01:00
zwitschi
7150bd7673
Verify NPC headgear clearance after the face pass
Full build / Import + headless tests (push) Successful in 34s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:30:19 +01:00
zwitschi
12e70357c5
Refine the NPC nose, mouth and ears
Full build / Import + headless tests (push) Successful in 35s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:29:19 +01:00
zwitschi
7dc3d3c873
Raise the character mesh budget to 8000
Full build / Import + headless tests (push) Successful in 33s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:25:41 +01:00
zwitschi
24c939d388
Rebuild the NPC hands and add a hand capture
Full build / Import + headless tests (push) Successful in 50s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:14:55 +01:00
zwitschi
48082c3dfa
Taper the NPC torso into the hips
Full build / Import + headless tests (push) Successful in 41s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:11:28 +01:00
zwitschi
03c355e7c1
Recess NPC eyes and sculpt the jaw and cheeks
Full build / Import + headless tests (push) Successful in 38s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:08:26 +01:00
zwitschi
15ab8c686d
Smooth the NPC neck and shoulder transition
Full build / Import + headless tests (push) Successful in 39s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:03:38 +01:00
zwitschi
ab9c67d266
Audit NPC body proportions against a shared guide
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Full build / Import + headless tests (push) Successful in 39s
Full build / Full desktop build + optional release (push) Skipped
Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
2026-11-02 18:54:52 +01:00
zwitschi
7c1a4bfd69
Refit the tourist backpack and photo prop
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Full build / Import + headless tests (push) Successful in 38s
Full build / Full desktop build + optional release (push) Skipped
Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi
e7ee177c31
Establish the 0.9.4 NPC visual baseline
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Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 38s
Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00