Bump source to 0.9.2 and renumber the 0.x roadmap
- Set project.godot to 0.9.2 and add the matching changelog entry. - Renumber the postponed work to 0.9.3 UI, 0.9.4 NPC, 0.9.5 textures and 0.9.6 integration, with 0.10.0 as the next minor release candidate. - Remove the 1.0.0 milestone and post-1.0 planning; plan only 0.x patch/minor increments. - Synchronize README, PLAN, architecture, status, memory and UI-copy version references.
This commit is contained in:
1 parent
f71a36faa1
commit
daf0926d91
11 files changed
+69
-72
No files matched your search
+1
-1
@@ -4,7 +4,7 @@ All notable user-facing changes to Gig Line. The format follows
|
|||||||
[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
|
[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
|
||||||
Semantic Versioning.
|
Semantic Versioning.
|
||||||
|
|
||||||
## [Unreleased]
|
## [0.9.2] — 2026-11-02
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
|
||||||
|
|||||||
@@ -1480,7 +1480,7 @@ and supported by a stable CI/release baseline.
|
|||||||
- [x] Decided to keep the 1.7 m gameplay camera (concept frames are art reference at ~1.55 m);
|
- [x] Decided to keep the 1.7 m gameplay camera (concept frames are art reference at ~1.55 m);
|
||||||
documented the decision and retained the capture poses.
|
documented the decision and retained the capture poses.
|
||||||
- [x] Use the existing escalation/idle pose layers for warning/blocking/recognition/de-escalation;
|
- [x] Use the existing escalation/idle pose layers for warning/blocking/recognition/de-escalation;
|
||||||
explicit cinematic transition clips remain a post-1.0 enhancement.
|
explicit cinematic transition clips remain a post-0.10 enhancement.
|
||||||
- [x] Reduced coat/dress stride amplitude and kept the hem readable in normal walking/blocking;
|
- [x] Reduced coat/dress stride amplitude and kept the hem readable in normal walking/blocking;
|
||||||
full corrective shape keys remain deferred.
|
full corrective shape keys remain deferred.
|
||||||
- [x] Portrait/close-up pass completed with the fitted gear set and refreshed gallery captures.
|
- [x] Portrait/close-up pass completed with the fitted gear set and refreshed gallery captures.
|
||||||
@@ -1506,7 +1506,7 @@ and supported by a stable CI/release baseline.
|
|||||||
- [x] Tutorial/help/review/campaign strings are backed by the JSON table (Help control rows are
|
- [x] Tutorial/help/review/campaign strings are backed by the JSON table (Help control rows are
|
||||||
generated from input bindings); remaining debug-only labels are not player-facing.
|
generated from input bindings); remaining debug-only labels are not player-facing.
|
||||||
- [x] String-table validation and layout-safe autowrap/scroll behavior cover the release UI;
|
- [x] String-table validation and layout-safe autowrap/scroll behavior cover the release UI;
|
||||||
a full pseudo-locale CI harness remains a post-1.0 localization expansion.
|
a full pseudo-locale CI harness remains a post-0.10 localization expansion.
|
||||||
- [x] Existing UI uses the engine fallback font with arrows/punctuation verified in strings and
|
- [x] Existing UI uses the engine fallback font with arrows/punctuation verified in strings and
|
||||||
help; a custom non-Latin font is deferred.
|
help; a custom non-Latin font is deferred.
|
||||||
- [x] `content/strings.en.json` remains the source; `Strings` validation and the docs ownership map
|
- [x] `content/strings.en.json` remains the source; `Strings` validation and the docs ownership map
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
|
|||||||
skirt in y 0.30–0.52 with a pants hip fallback. The command reports per-character gear boxes,
|
skirt in y 0.30–0.52 with a pants hip fallback. The command reports per-character gear boxes,
|
||||||
head-band status and x/radial skirt clearance; `test_blender_assets` covers its shape.
|
head-band status and x/radial skirt clearance; `test_blender_assets` covers its shape.
|
||||||
- Post-realism work is split by theme, not by date: finished items are archived in `DONE.md`, and
|
- Post-realism work is split by theme, not by date: finished items are archived in `DONE.md`, and
|
||||||
`TODO.md` carries the v1.0.0 gap register and milestone roadmap. New work belongs there, not in
|
`TODO.md` carries the 0.x gap register and milestone roadmap. New work belongs there, not in
|
||||||
a revived historical plan document.
|
a revived historical plan document.
|
||||||
|
|
||||||
- Graphics v0.6.0 plan (completed 2026-11-01; ADR-0013): NPCs move to Blender-authored skinned meshes. `tools/npc_pipeline.py` builds
|
- Graphics v0.6.0 plan (completed 2026-11-01; ADR-0013): NPCs move to Blender-authored skinned meshes. `tools/npc_pipeline.py` builds
|
||||||
@@ -43,7 +43,7 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
|
|||||||
- RNG: NPC reactions and event scheduling are seedable for deterministic tests.
|
- RNG: NPC reactions and event scheduling are seedable for deterministic tests.
|
||||||
|
|
||||||
- **Mouse look (v0.7.3):** guard look is handled in `GuardController._input()` (before GUI), not `_unhandled_input`; focus/click-back recaptures the cursor and the HUD is made mouse-transparent recursively. Regression tests cover yaw/pitch and HUD filters.
|
- **Mouse look (v0.7.3):** guard look is handled in `GuardController._input()` (before GUI), not `_unhandled_input`; focus/click-back recaptures the cursor and the HUD is made mouse-transparent recursively. Regression tests cover yaw/pitch and HUD filters.
|
||||||
- **v0.9.0 production pass:** CI/release, local dev and project now use Godot 4.7.2; the version-adaptive light falloff remains for older editors. Audio settings are `master_volume`/`sfx_volume`/`ambience_volume`; accessibility has `reduce_motion` and `captions_enabled` (HUD log is the caption surface). Budget smoke is 24 NPCs (6.94 ms headless). Coat/dress stride is scaled to 0.76 to reduce hem clipping. Localization remains English-table based; pseudo-locale/VO/music are post-1.0.
|
- **v0.9.0 production pass:** CI/release, local dev and project now use Godot 4.7.2; the version-adaptive light falloff remains for older editors. Audio settings are `master_volume`/`sfx_volume`/`ambience_volume`; accessibility has `reduce_motion` and `captions_enabled` (HUD log is the caption surface). Budget smoke is 24 NPCs (6.94 ms headless). Coat/dress stride is scaled to 0.76 to reduce hem clipping. Localization remains English-table based; pseudo-locale/VO/music are post-0.10.
|
||||||
- **Radio submit fix (v0.8.1):** `RadioPanel.action_button` now connects `pressed` for normal reports; `button_down/up` remains exclusive to emergency hold-to-confirm. Regression test covers both modes.
|
- **Radio submit fix (v0.8.1):** `RadioPanel.action_button` now connects `pressed` for normal reports; `button_down/up` remains exclusive to emergency hold-to-confirm. Regression test covers both modes.
|
||||||
- **Campaign/v0.8.0:** `Campaign` owns Hollywood → Joke Shop → TV Studio progression. `campaign.json`, `shift_results.json`, `settings.json` and versioned `shift_state.json` persist separately; pause saves a checkpoint, review Continue advances, Settings resets with confirmation. Difficulty keys are `easy/normal/hard` (`ai_difficulty`); scripted QA bypasses tutorial unless `--tutorial` is passed. Help is searchable and generated from `InputBindings.REMAPPABLE`.
|
- **Campaign/v0.8.0:** `Campaign` owns Hollywood → Joke Shop → TV Studio progression. `campaign.json`, `shift_results.json`, `settings.json` and versioned `shift_state.json` persist separately; pause saves a checkpoint, review Continue advances, Settings resets with confirmation. Difficulty keys are `easy/normal/hard` (`ai_difficulty`); scripted QA bypasses tutorial unless `--tutorial` is passed. Help is searchable and generated from `InputBindings.REMAPPABLE`.
|
||||||
- **Tutorial (0.8.0 work):** `docs/tutorial.md` is the eight-beat design; `src/game/tutorial.gd` is the pure state machine, `TutorialOverlay` is the non-blocking card, and `GameManager` wires it with a safe visitor, suppressed spawns, persisted completion/skip and Settings replay. Scripted test/capture runs bypass it unless `--tutorial` is passed; `smoke_tutorial.gd` covers completion/replay/skip.
|
- **Tutorial (0.8.0 work):** `docs/tutorial.md` is the eight-beat design; `src/game/tutorial.gd` is the pure state machine, `TutorialOverlay` is the non-blocking card, and `GameManager` wires it with a safe visitor, suppressed spawns, persisted completion/skip and Settings replay. Scripted test/capture runs bypass it unless `--tutorial` is passed; `smoke_tutorial.gd` covers completion/replay/skip.
|
||||||
@@ -61,10 +61,16 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
|
|||||||
gallery is 13 good / 0 bad, the screen-design judge is 13/13 and a clean
|
gallery is 13 good / 0 bad, the screen-design judge is 13/13 and a clean
|
||||||
portrait measured a 0.732 vision gap against the photoreal concept. No
|
portrait measured a 0.732 vision gap against the photoreal concept. No
|
||||||
release build, version bump or tag was created at this gate.
|
release build, version bump or tag was created at this gate.
|
||||||
- **Priority change (2026-11-02):** the map optimization (0.9.5) and the pre-build
|
- **Version and roadmap renumber (2026-11-02):** source is now **0.9.2**; the
|
||||||
NPC revisit are complete and in `DONE.md`. The postponed 0.9.2 UI, 0.9.3 NPC
|
completed map/NPC work is the patch content. Postponed work is renumbered to
|
||||||
detail, 0.9.4 textures and 0.9.6 integration/0.10.0 release work are next. No
|
**0.9.3 UI**, **0.9.4 NPC**, **0.9.5 textures**, **0.9.6 integration**, then the
|
||||||
build or tag has been produced.
|
**0.10.0** minor release candidate. `TODO.md` plans only 0.x patch/minor
|
||||||
|
increments; no major-version scope is defined yet. No release build or tag has been produced
|
||||||
|
for 0.9.2.
|
||||||
|
- **Priority change (2026-11-02):** the map optimization (originally planned for 0.9.5) and the pre-build
|
||||||
|
NPC revisit are complete and in `DONE.md`. The postponed 0.9.3 UI, 0.9.4 NPC
|
||||||
|
detail, 0.9.5 textures and 0.9.6 integration/0.10.0 release work are next. The
|
||||||
|
current source version is 0.9.2; no release build or tag has been produced.
|
||||||
- **Hollywood landmark map (2026-11-02):** the default venue is the real El Capitan
|
- **Hollywood landmark map (2026-11-02):** the default venue is the real El Capitan
|
||||||
Entertainment Centre block at 6840 Hollywood Blvd, not a generic brick entrance. Its
|
Entertainment Centre block at 6840 Hollywood Blvd, not a generic brick entrance. Its
|
||||||
reference/mapping notes live in `docs/hollywood-boulevard-map.md`; the map-budget test
|
reference/mapping notes live in `docs/hollywood-boulevard-map.md`; the map-budget test
|
||||||
@@ -87,13 +93,13 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
|
|||||||
`JokeGround_*`; `set_night_mode()` owns their energies and the hill tint.
|
`JokeGround_*`; `set_night_mode()` owns their energies and the hill tint.
|
||||||
The latest local realism judge reports a 0.454 reference gap on the night entrance;
|
The latest local realism judge reports a 0.454 reference gap on the night entrance;
|
||||||
the concept is photoreal while the map keeps stylized materials, so texture/foliage
|
the concept is photoreal while the map keeps stylized materials, so texture/foliage
|
||||||
detail stays with the postponed 0.9.4 pass rather than the map milestone.
|
detail stays with the postponed 0.9.5 pass rather than the map milestone.
|
||||||
- **Docs validation (2026-11-02):** `python3 tools/check_docs.py` requires a README
|
- **Docs validation (2026-11-02):** `python3 tools/check_docs.py` requires a README
|
||||||
only in directories containing tracked files, verifies local links and requires
|
only in directories containing tracked files, verifies local links and requires
|
||||||
every tracked image in a folder to be linked from its README. Gitignored
|
every tracked image in a folder to be linked from its README. Gitignored
|
||||||
generated files (notably `docs/screens/realism/`) are exempt; the tool also has
|
generated files (notably `docs/screens/realism/`) are exempt; the tool also has
|
||||||
unit tests in `tools/test_check_docs.py`.
|
unit tests in `tools/test_check_docs.py`.
|
||||||
- **Documentation ownership (2026-11-01):** `docs/architecture.md` §12 defines the source-of-truth map and consolidation rules. Obsolete/historical plan documents are removed rather than kept; current work belongs in `TODO.md`. README/development-status/Blender AO/Forward+ stale claims were corrected. The v1.0.0 gap register and 0.8/0.9/0.9.5/1.0 roadmap live in `TODO.md`.
|
- **Documentation ownership (2026-11-01):** `docs/architecture.md` §12 defines the source-of-truth map and consolidation rules. Obsolete/historical plan documents are removed rather than kept; current work belongs in `TODO.md`. README/development-status/Blender AO/Forward+ stale claims were corrected. The 0.x gap register and roadmap live in `TODO.md`.
|
||||||
- **Vision judge (v0.7.2):** `tools/openrouter_judge.py` reads `/api/v1/models`, filters image-input models with `response_format`, and ranks by advertised prompt/image/completion prices. `--model auto` (default) uses the cheapest (`z-ai/glm-5.3-flash` on 2026-11-01) with fallbacks; explicit `--model`/`GIG_LINE_JUDGE_MODEL` wins. Auth errors abort, provider/model errors fall through. Full screen judge 13/13 match, 0 diff; A/B judge ~$0.006.
|
- **Vision judge (v0.7.2):** `tools/openrouter_judge.py` reads `/api/v1/models`, filters image-input models with `response_format`, and ranks by advertised prompt/image/completion prices. `--model auto` (default) uses the cheapest (`z-ai/glm-5.3-flash` on 2026-11-01) with fallbacks; explicit `--model`/`GIG_LINE_JUDGE_MODEL` wins. Auth errors abort, provider/model errors fall through. Full screen judge 13/13 match, 0 diff; A/B judge ~$0.006.
|
||||||
- **Desktop HQ preset (v0.7.1):** `packaging/desktop_hq/override.cfg` switches a
|
- **Desktop HQ preset (v0.7.1):** `packaging/desktop_hq/override.cfg` switches a
|
||||||
copied executable to Forward+; `Materials.forward_plus_active()` gates
|
copied executable to Forward+; `Materials.forward_plus_active()` gates
|
||||||
|
|||||||
@@ -157,7 +157,7 @@ The visual direction is readable stylized realism:
|
|||||||
- **References and QA:** runtime UI art lives in `assets/images/ui/`; reference/art-direction sets live in `docs/screens/designs/` and `docs/screens/concepts/`; captures live in `docs/screenshots/`; realism runs live in `docs/screens/realism/`. `screen_designs.py compare/judge` and `tools/check_screenshots.sh` guard drift.
|
- **References and QA:** runtime UI art lives in `assets/images/ui/`; reference/art-direction sets live in `docs/screens/designs/` and `docs/screens/concepts/`; captures live in `docs/screenshots/`; realism runs live in `docs/screens/realism/`. `screen_designs.py compare/judge` and `tools/check_screenshots.sh` guard drift.
|
||||||
- **Storage convention:** see [ADR-0014](docs/adr/0014-runtime-image-root.md). Never overwrite an existing image; new outputs get a new path or `-vN` suffix.
|
- **Storage convention:** see [ADR-0014](docs/adr/0014-runtime-image-root.md). Never overwrite an existing image; new outputs get a new path or `-vN` suffix.
|
||||||
|
|
||||||
The path from the current vertical slice to v1.0.0 — content depth, onboarding, accessibility, platform QA and release readiness — is tracked in [`TODO.md`](TODO.md); this plan stays at the product/design level.
|
The path from the current vertical slice to the 0.10.0 release candidate — content depth, onboarding, accessibility, platform QA and release readiness — is tracked in [`TODO.md`](TODO.md); this plan stays at the product/design level.
|
||||||
|
|
||||||
Primary decisions: [ADR-0007](docs/adr/0007-locomotion-and-input-layers.md), [ADR-0008](docs/adr/0008-cone-focus-and-head-ring.md), [ADR-0009](docs/adr/0009-radial-action-menu.md), [ADR-0010](docs/adr/0010-procedural-npc-presentation.md), [ADR-0011](docs/adr/0011-aim-free-selection-and-precision-walk.md), [ADR-0012](docs/adr/0012-surface-materials-and-generated-props.md), [ADR-0013](docs/adr/0013-blender-authored-npc-characters.md).
|
Primary decisions: [ADR-0007](docs/adr/0007-locomotion-and-input-layers.md), [ADR-0008](docs/adr/0008-cone-focus-and-head-ring.md), [ADR-0009](docs/adr/0009-radial-action-menu.md), [ADR-0010](docs/adr/0010-procedural-npc-presentation.md), [ADR-0011](docs/adr/0011-aim-free-selection-and-precision-walk.md), [ADR-0012](docs/adr/0012-surface-materials-and-generated-props.md), [ADR-0013](docs/adr/0013-blender-authored-npc-characters.md).
|
||||||
|
|
||||||
@@ -176,7 +176,7 @@ Primary decisions: [ADR-0007](docs/adr/0007-locomotion-and-input-layers.md), [AD
|
|||||||
|
|
||||||
## Versioning and Delivery
|
## Versioning and Delivery
|
||||||
|
|
||||||
`config/version` in `project.godot` is the single version source (currently `0.9.1`). Releases are tagged `v<version>`; the CI pipeline builds and publishes the standard artifacts plus the optional Desktop HQ zip. Version bumps follow [Semantic Versioning](https://semver.org/). See [`docs/RELEASING.md`](docs/RELEASING.md) and [`README.md`](README.md) for commands.
|
`config/version` in `project.godot` is the single version source (currently `0.9.2`). Releases are tagged `v<version>`; the CI pipeline builds and publishes the standard artifacts plus the optional Desktop HQ zip. Version bumps follow [Semantic Versioning](https://semver.org/). See [`docs/RELEASING.md`](docs/RELEASING.md) and [`README.md`](README.md) for commands.
|
||||||
|
|
||||||
## Design Direction
|
## Design Direction
|
||||||
|
|
||||||
|
|||||||
@@ -38,8 +38,11 @@ precision walk, the Joke Shop's Sunset Strip frontage, the TV Studio arrival, an
|
|||||||
> Downloads are public (no sign-in required) since the host's instance-wide
|
> Downloads are public (no sign-in required) since the host's instance-wide
|
||||||
> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
|
> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
|
||||||
>
|
>
|
||||||
> **Latest: v0.9.1** — unified Godot 4.7.2 CI/release environment, plus
|
> **Latest published: v0.9.1** — unified Godot 4.7.2 CI/release environment, plus
|
||||||
> v0.9.0's production-quality and v0.8 tutorial/campaign/resume work.
|
> v0.9.0's production-quality and v0.8 tutorial/campaign/resume work.
|
||||||
|
>
|
||||||
|
> **Current source: v0.9.2** — the Hollywood/Joke Shop map rebuilds and the
|
||||||
|
> NPC final-context review; the release tag is pending.
|
||||||
> Releases are built automatically when a `vX.Y.Z` tag is pushed
|
> Releases are built automatically when a `vX.Y.Z` tag is pushed
|
||||||
> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
|
> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
|
||||||
> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
|
> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
|
||||||
@@ -118,16 +121,17 @@ Full setup, every run/test/smoke command, and the controls table are in
|
|||||||
- [`docs/smoke-checklist.md`](docs/smoke-checklist.md) — Manual smoke-test checklist.
|
- [`docs/smoke-checklist.md`](docs/smoke-checklist.md) — Manual smoke-test checklist.
|
||||||
- [`docs/blender-assets.md`](docs/blender-assets.md) — Blender asset library: characters, gear, props, attach points.
|
- [`docs/blender-assets.md`](docs/blender-assets.md) — Blender asset library: characters, gear, props, attach points.
|
||||||
- [`docs/adr/`](docs/adr/) — Architecture Decision Records.
|
- [`docs/adr/`](docs/adr/) — Architecture Decision Records.
|
||||||
- [`TODO.md`](TODO.md) — Active tasks plus the v1.0.0 gap analysis and milestone roadmap.
|
- [`TODO.md`](TODO.md) — Active tasks plus the 0.x gap analysis and milestone roadmap.
|
||||||
|
|
||||||
## Development Status
|
## Development Status
|
||||||
|
|
||||||
v0.9.1 unifies the project, local tooling and CI/release environment on Godot
|
v0.9.2 is the current source version: the Hollywood and Joke Shop map
|
||||||
4.7.2. It builds on v0.9.0's production-quality and audio/accessibility pass,
|
rebuilds, the NPC final-context review and the HUD/wand string fixes. It builds
|
||||||
v0.8's tutorial/campaign/resume work and the v0.7.x venue/gear/judge work. See
|
on v0.9.1's Godot 4.7.2 baseline, v0.9.0's production-quality and
|
||||||
[`docs/development-status.md`](docs/development-status.md) for the implemented
|
audio/accessibility pass, v0.8's tutorial/campaign/resume work and the v0.7.x
|
||||||
list and [`TODO.md`](TODO.md) for the v1.0.0 roadmap. Manual verification uses
|
venue/gear/judge work. See [`docs/development-status.md`](docs/development-status.md)
|
||||||
the [`docs/smoke-checklist.md`](docs/smoke-checklist.md).
|
for the implemented list and [`TODO.md`](TODO.md) for the 0.x roadmap. Manual
|
||||||
|
verification uses the [`docs/smoke-checklist.md`](docs/smoke-checklist.md).
|
||||||
|
|
||||||
## Development Workflow
|
## Development Workflow
|
||||||
|
|
||||||
|
|||||||
@@ -3,13 +3,13 @@
|
|||||||
Work is grouped by theme. Each item should be small enough to complete and verify on its own;
|
Work is grouped by theme. Each item should be small enough to complete and verify on its own;
|
||||||
see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these plans.
|
see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these plans.
|
||||||
|
|
||||||
## Gap Analysis and v1.0.0 Roadmap
|
## Gap Analysis and 0.x Roadmap
|
||||||
|
|
||||||
Baseline: **v0.9.1** (2026-11-02). Three playable venues, tutorial/campaign/checkpoint resume,
|
Baseline: **v0.9.2** (2026-11-02). Three playable venues, tutorial/campaign/checkpoint resume,
|
||||||
difficulty/help, audio/accessibility settings, a 24-NPC budget baseline, a complete
|
difficulty/help, audio/accessibility settings, a 24-NPC budget baseline, a complete
|
||||||
escalation/access/radio loop, shift review, the Blender asset library, 256 headless + 97 Python
|
escalation/access/radio loop, shift review, the Blender asset library, 256 headless + 97 Python
|
||||||
tests, a clean screen-design judge and an optional Forward+ Desktop HQ build. This is a strong
|
tests, a clean screen-design judge and an optional Forward+ Desktop HQ build. This is a strong
|
||||||
release-candidate foundation, not yet a 1.0 product.
|
release-candidate foundation, not yet a 0.10.0 release candidate.
|
||||||
|
|
||||||
### Documentation audit (completed 2026-11-01)
|
### Documentation audit (completed 2026-11-01)
|
||||||
|
|
||||||
@@ -28,28 +28,29 @@ release-candidate foundation, not yet a 1.0 product.
|
|||||||
decisions (ADRs), status (`development-status.md`), roadmap (`TODO.md`), operations
|
decisions (ADRs), status (`development-status.md`), roadmap (`TODO.md`), operations
|
||||||
(tooling/release docs).
|
(tooling/release docs).
|
||||||
|
|
||||||
### Gap register (remaining to 1.0)
|
### Gap register (remaining roadmap)
|
||||||
|
|
||||||
| Area | Current baseline | Remaining gap | Risk | Milestone |
|
| Area | Current baseline | Remaining gap | Risk | Milestone |
|
||||||
| --- | --- | --- | --- | --- |
|
| --- | --- | --- | --- | --- |
|
||||||
| Content and balance | 3 venues with validated 12+ event matrices, recovery events and contextual dialogue | External playtest evidence, balance/fairness pass, event-weight tuning and final content lock | Repetition or unfair outcomes survive into 1.0 | 0.10.0 |
|
| Content and balance | 3 venues with validated 12+ event matrices, recovery events and contextual dialogue | External playtest evidence, balance/fairness pass, event-weight tuning and final content lock | Repetition or unfair outcomes survive into the release candidate | 0.10.0 |
|
||||||
| Dialog/UI | Complete screens and panel art, but copy/button behavior has not had a dedicated audit | Terminology, button states, long-string layout and full screen coverage need a focused pass | Inconsistent UI undermines first-hour clarity | 0.9.2 |
|
| Dialog/UI | Complete screens and panel art, but copy/button behavior has not had a dedicated audit | Terminology, button states, long-string layout and full screen coverage need a focused pass | Inconsistent UI undermines first-hour clarity | 0.9.3 |
|
||||||
| Animation/presentation | Procedural pose layers, portrait captures, reduced hem clipping | Thorough NPC silhouette/face/gear/pose/LOD optimization before visual QA | Close-up jank reduces perceived quality | 0.9.3 |
|
| Animation/presentation | Procedural pose layers, portrait captures, reduced hem clipping | Thorough NPC silhouette/face/gear/pose/LOD optimization before visual QA | Close-up jank reduces perceived quality | 0.9.4 |
|
||||||
| Audio/accessibility | Procedural ambience/SFX, volume controls, captions/reduce-motion settings, searchable Help | Full accessibility/localization acceptance review, audio caption coverage and P0/P1 fixes | Public 1.0 cannot claim accessible play | 0.9.2 / 0.10.0 |
|
| Audio/accessibility | Procedural ambience/SFX, volume controls, captions/reduce-motion settings, searchable Help | Full accessibility/localization acceptance review, audio caption coverage and P0/P1 fixes | Public release cannot claim accessible play | 0.9.3 / 0.10.0 |
|
||||||
| Localization | English JSON table, validation and input-generated Help | Pseudo-locale/layout audit and translator workflow sign-off | Text expansion/clipping at release | 0.9.2 / 0.10.0 |
|
| Localization | English JSON table, validation and input-generated Help | Pseudo-locale/layout audit and translator workflow sign-off | Text expansion/clipping at release | 0.9.3 / 0.10.0 |
|
||||||
| Performance/platform | 24-NPC headless budget (6.9 ms), Compatibility/Web/HQ paths | Target hardware matrix, Web/HQ manual profiling, frame-time/memory evidence | Platform-specific drops or startup failures | 0.9.5 / 0.10.0 |
|
| Performance/platform | 24-NPC headless budget (6.9 ms), Compatibility/Web/HQ paths | Target hardware matrix, Web/HQ manual profiling, frame-time/memory evidence | Platform-specific drops or startup failures | 0.9.6 / 0.10.0 |
|
||||||
| Save lifecycle | Settings/campaign/history/checkpoint files, atomic writes | Migration fixtures from 0.8/0.9, fresh-install/upgrade verification, rollback instructions | Player progress loss on upgrade | 0.10.0 |
|
| Save lifecycle | Settings/campaign/history/checkpoint files, atomic writes | Migration fixtures from 0.8/0.9, fresh-install/upgrade verification, rollback instructions | Player progress loss on upgrade | 0.10.0 |
|
||||||
| QA/CI | Headless suite, smokes, screenshot compare, optional judge | Full visual judge gate, release-candidate smoke matrix, final gallery and release dry run | Regressions escape the release gate | 0.9.5 / 0.10.0 |
|
| QA/CI | Headless suite, smokes, screenshot compare, optional judge | Full visual judge gate, release-candidate smoke matrix, final gallery and release dry run | Regressions escape the release gate | 0.9.6 / 0.10.0 |
|
||||||
| Release/legal | Unsigned desktop/macOS builds, Web/HQ packages | Signing/notarization decision, checksums, AI-asset provenance, credits, privacy/body-camera and rating review | Public release blocked by trust/policy | 0.10.0 |
|
| Release/legal | Unsigned desktop/macOS builds, Web/HQ packages | Signing/notarization decision, checksums, AI-asset provenance, credits, privacy/body-camera and rating review | Public release blocked by trust/policy | 0.10.0 |
|
||||||
| Documentation | Architecture/ADR/status/roadmap ownership established | Final README/changelog/status/TODO/smoke-checklist sign-off and known-limitations page | Docs drift at launch | 0.9.5 / 0.10.0 |
|
| Documentation | Architecture/ADR/status/roadmap ownership established | Final README/changelog/status/TODO/smoke-checklist sign-off and known-limitations page | Docs drift at launch | 0.9.6 / 0.10.0 |
|
||||||
| Post-launch | Stable 0.9 feature set | Live replay, more venues, VO/music, image-to-mesh props and seasonal content | Scope creep before launch | Post-1.0 |
|
| Future 0.x | Stable 0.x feature set | Live replay, more venues, VO/music, image-to-mesh props and seasonal content | Scope creep before release | 0.11.0+ |
|
||||||
|
|
||||||
**Current priority:** map optimization and the **pre-build NPC revisit** are
|
**Current priority:** map optimization and the **pre-build NPC revisit** are
|
||||||
complete (both moved to `DONE.md` on 2026-11-02). The postponed 0.9.2/0.9.3/0.9.4
|
complete (both moved to `DONE.md` on 2026-11-02). The postponed 0.9.3 UI,
|
||||||
UI, NPC-detail and texture patches, then 0.9.6 integration and the 0.10.0 release
|
0.9.4 NPC-detail and 0.9.5 texture patches, then 0.9.6 integration and the 0.10.0
|
||||||
candidate, are next. No release build, version bump or tag has been produced.
|
release candidate, are next. No release build or tag has been produced for the
|
||||||
|
current source version.
|
||||||
|
|
||||||
## Postponed — Patch 0.9.2 — Dialog, button and UI polish
|
## Postponed — Patch 0.9.3 — Dialog, button and UI polish
|
||||||
|
|
||||||
Goal: make every player-facing screen read consistently and pass the Python
|
Goal: make every player-facing screen read consistently and pass the Python
|
||||||
screen-design judge before any model/texture changes. No gameplay rules change.
|
screen-design judge before any model/texture changes. No gameplay rules change.
|
||||||
@@ -103,7 +104,7 @@ screen-design judge before any model/texture changes. No gameplay rules change.
|
|||||||
strings/scale pass, and the Python compare/judge gate has no unexplained
|
strings/scale pass, and the Python compare/judge gate has no unexplained
|
||||||
diff.
|
diff.
|
||||||
|
|
||||||
## Postponed — Patch 0.9.3 — NPC visual optimization
|
## Postponed — Patch 0.9.4 — NPC visual optimization
|
||||||
|
|
||||||
Goal: make the eight character variants hold up in portrait, conversation and crowd
|
Goal: make the eight character variants hold up in portrait, conversation and crowd
|
||||||
views without changing the `npc_base`/`Rig/Head` contract or the skinned/procedural
|
views without changing the `npc_base`/`Rig/Head` contract or the skinned/procedural
|
||||||
@@ -199,7 +200,7 @@ fallback behavior.
|
|||||||
clip in normal play, the 24-NPC budget remains green, and the visual judge has no unexplained
|
clip in normal play, the 24-NPC budget remains green, and the visual judge has no unexplained
|
||||||
regressions.
|
regressions.
|
||||||
|
|
||||||
## Postponed — Patch 0.9.4 — Texture and material refinement
|
## Postponed — Patch 0.9.5 — Texture and material refinement
|
||||||
|
|
||||||
Goal: improve close-range surface and character texture quality while keeping GL
|
Goal: improve close-range surface and character texture quality while keeping GL
|
||||||
Compatibility/Web parity, deterministic assets and offline CI.
|
Compatibility/Web parity, deterministic assets and offline CI.
|
||||||
@@ -269,7 +270,7 @@ target paths and leave a clean release-candidate handoff.
|
|||||||
|
|
||||||
- [ ] Update README, architecture, development status, changelog and TODO with the
|
- [ ] Update README, architecture, development status, changelog and TODO with the
|
||||||
final patch-level results and any remaining gaps.
|
final patch-level results and any remaining gaps.
|
||||||
- [ ] Tag/version or otherwise freeze `0.9.4` as the integration checkpoint before
|
- [ ] Tag/version or otherwise freeze `0.9.6` as the integration checkpoint before
|
||||||
the `0.10.0` release candidate.
|
the `0.10.0` release candidate.
|
||||||
- [ ] Exit: combined build is functionally green, visually reviewed, performance
|
- [ ] Exit: combined build is functionally green, visually reviewed, performance
|
||||||
measured and ready for the 0.10.0 content-lock/playtest phase.
|
measured and ready for the 0.10.0 content-lock/playtest phase.
|
||||||
@@ -277,7 +278,7 @@ target paths and leave a clean release-candidate handoff.
|
|||||||
## Postponed — Milestone 0.10.0 — Release candidate
|
## Postponed — Milestone 0.10.0 — Release candidate
|
||||||
|
|
||||||
Goal: freeze the feature set, prove it with external players, clear release/legal blockers and
|
Goal: freeze the feature set, prove it with external players, clear release/legal blockers and
|
||||||
verify every distribution path. This is the next shipped version before 1.0.
|
verify every distribution path. This is the next minor release after the 0.9.x patch line.
|
||||||
|
|
||||||
### Content lock and external playtest
|
### Content lock and external playtest
|
||||||
|
|
||||||
@@ -288,7 +289,7 @@ verify every distribution path. This is the next shipped version before 1.0.
|
|||||||
- [ ] Run at least five first-time-player sessions covering the tutorial and one full venue shift;
|
- [ ] Run at least five first-time-player sessions covering the tutorial and one full venue shift;
|
||||||
record where players get stuck, misunderstand evidence or choose disproportionate escalation.
|
record where players get stuck, misunderstand evidence or choose disproportionate escalation.
|
||||||
- [ ] Triage findings by severity (P0/P1/P2) and fix every P0/P1 onboarding/accessibility issue;
|
- [ ] Triage findings by severity (P0/P1/P2) and fix every P0/P1 onboarding/accessibility issue;
|
||||||
keep the rest as explicit known limitations or post-1.0 items.
|
keep the rest as explicit known limitations or post-0.10 items.
|
||||||
- [ ] Re-run the affected tutorial/campaign smokes after each fix and capture a fresh first-hour
|
- [ ] Re-run the affected tutorial/campaign smokes after each fix and capture a fresh first-hour
|
||||||
walkthrough for the release notes.
|
walkthrough for the release notes.
|
||||||
|
|
||||||
@@ -329,7 +330,7 @@ verify every distribution path. This is the next shipped version before 1.0.
|
|||||||
- [ ] Verify release metadata, tag/version consistency, asset counts and download links; retain
|
- [ ] Verify release metadata, tag/version consistency, asset counts and download links; retain
|
||||||
at least the latest 0.8/0.9 releases and document older-asset pruning.
|
at least the latest 0.8/0.9 releases and document older-asset pruning.
|
||||||
- [ ] Decide and document whether macOS signing/notarization is required for 0.10.0 or explicitly
|
- [ ] Decide and document whether macOS signing/notarization is required for 0.10.0 or explicitly
|
||||||
remains a 1.0 blocker; record the quarantine instructions either way.
|
remains a future release blocker; record the quarantine instructions either way.
|
||||||
|
|
||||||
### Legal, credits and platform policy
|
### Legal, credits and platform policy
|
||||||
|
|
||||||
@@ -340,7 +341,7 @@ verify every distribution path. This is the next shipped version before 1.0.
|
|||||||
and storefront requirements; fix any release-blocking copy or content.
|
and storefront requirements; fix any release-blocking copy or content.
|
||||||
- [ ] Add the player-facing credits, known limitations, accessibility statement and privacy note to
|
- [ ] Add the player-facing credits, known limitations, accessibility statement and privacy note to
|
||||||
the release package/README.
|
the release package/README.
|
||||||
- [ ] Mark external legal/storefront approval as complete or explicitly block 1.0 on it.
|
- [ ] Mark external legal/storefront approval as complete or explicitly block the 0.10.0 release on it.
|
||||||
|
|
||||||
### Documentation and visual sign-off
|
### Documentation and visual sign-off
|
||||||
|
|
||||||
@@ -359,27 +360,13 @@ verify every distribution path. This is the next shipped version before 1.0.
|
|||||||
- [ ] Run the manual QA matrix: fresh install, upgrade, offline launch, gamepad, accessibility
|
- [ ] Run the manual QA matrix: fresh install, upgrade, offline launch, gamepad, accessibility
|
||||||
settings, pause/resume, all venues and Desktop HQ fallback.
|
settings, pause/resume, all venues and Desktop HQ fallback.
|
||||||
- [ ] Confirm no P0/P1 defects remain; P2 items must be documented as known limitations or
|
- [ ] Confirm no P0/P1 defects remain; P2 items must be documented as known limitations or
|
||||||
post-1.0 work.
|
post-0.10 work.
|
||||||
- [ ] Create the `v0.10.0` version bump, changelog entry and tag; build/publish the release and
|
- [ ] Create the `v0.10.0` version bump, changelog entry and tag; build/publish the release and
|
||||||
verify all assets and download links.
|
verify all assets and download links.
|
||||||
- [ ] Exit: the release candidate is content-locked, externally played, legally reviewed,
|
- [ ] Exit: the release candidate is content-locked, externally played, legally reviewed,
|
||||||
documented, reproducibly built, and approved as the final stepping stone to 1.0.0.
|
documented, reproducibly built, and approved as the 0.10.0 release candidate.
|
||||||
|
|
||||||
## Milestone 1.0.0 — Launch
|
## Future 0.x / non-blocking candidates
|
||||||
|
|
||||||
Goal: publish a stable, documented and supportable 1.0 build.
|
|
||||||
|
|
||||||
- [ ] Freeze content and version, run full final QA on Windows/Linux/macOS/Web/Desktop HQ, and
|
|
||||||
verify fresh installs plus upgrade paths.
|
|
||||||
- [ ] Publish store/release notes, credits, known limitations, accessibility statement and
|
|
||||||
controls; verify every download link and artifact checksum.
|
|
||||||
- [ ] Tag `v1.0.0`, publish through CI, verify the release page and post-launch patch policy.
|
|
||||||
- [ ] Definition of 1.0: three complete venues with campaign/tutorial, stable save/resume,
|
|
||||||
accessibility/localization acceptance, measured performance on the target matrix, signed
|
|
||||||
release artifacts where platform rules require it, and documentation synchronized with the
|
|
||||||
build.
|
|
||||||
|
|
||||||
## Post-1.0 / non-blocking candidates
|
|
||||||
|
|
||||||
- [ ] Live 3D body-camera replay.
|
- [ ] Live 3D body-camera replay.
|
||||||
- [ ] Additional venues or seasonal events.
|
- [ ] Additional venues or seasonal events.
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ This document follows the structure of the arc42 architecture documentation temp
|
|||||||
- **MINOR** — new venues, NPC archetypes, systems, or features that are backward compatible.
|
- **MINOR** — new venues, NPC archetypes, systems, or features that are backward compatible.
|
||||||
- **PATCH** — bug fixes and small polish that do not change behavior.
|
- **PATCH** — bug fixes and small polish that do not change behavior.
|
||||||
|
|
||||||
The single source of truth for the version is `config/version` in `project.godot` (currently `0.9.1`). Each release is tagged in git as `v<version>` (e.g. `v0.6.0`). The `0.x` series is pre-1.0, so MINOR bumps may introduce breaking changes while the prototype is still stabilizing. `tools/build_releases.sh` and `tools/publish_release.sh` read the version from `project.godot`, so bumping it there is the only required step before a release. The full bump checklist lives in [`RELEASING.md`](RELEASING.md).
|
The single source of truth for the version is `config/version` in `project.godot` (currently `0.9.2`). Each release is tagged in git as `v<version>` (e.g. `v0.6.0`). The `0.x` series is pre-stable, so MINOR bumps may introduce breaking changes while the prototype is still stabilizing. `tools/build_releases.sh` and `tools/publish_release.sh` read the version from `project.godot`, so bumping it there is the only required step before a release. The full bump checklist lives in [`RELEASING.md`](RELEASING.md).
|
||||||
|
|
||||||
## 3. Context and Scope
|
## 3. Context and Scope
|
||||||
|
|
||||||
@@ -253,7 +253,7 @@ Architecture decisions are recorded as ADRs:
|
|||||||
| Testability | Access and escalation rules can be tested independently of presentation. |
|
| Testability | Access and escalation rules can be tested independently of presentation. |
|
||||||
| Accessibility | Core actions are available through clear input alternatives and readable feedback. |
|
| Accessibility | Core actions are available through clear input alternatives and readable feedback. |
|
||||||
| Reliability | A fresh checkout, missing optional asset, invalid AI key, or unavailable Forward+ renderer must not prevent a normal Compatibility/Web/headless boot. |
|
| Reliability | A fresh checkout, missing optional asset, invalid AI key, or unavailable Forward+ renderer must not prevent a normal Compatibility/Web/headless boot. |
|
||||||
| Performance | A busy venue should hold its budget at the target NPC cap on desktop and Web; the current 16-NPC check is a baseline, not a 1.0 guarantee. |
|
| Performance | A busy venue should hold its budget at the target NPC cap on desktop and Web; the current 24-NPC check is a baseline, not a release guarantee. |
|
||||||
| Documentation integrity | Every released version has a changelog entry, current status/roadmap, and architecture/ADR references that match the build. |
|
| Documentation integrity | Every released version has a changelog entry, current status/roadmap, and architecture/ADR references that match the build. |
|
||||||
|
|
||||||
## 11. Risks and Technical Debt
|
## 11. Risks and Technical Debt
|
||||||
@@ -269,8 +269,8 @@ Architecture decisions are recorded as ADRs:
|
|||||||
- Content volume and authoring tools are still thin; adding venues/events by editing the factory can become error-prone without schema validation and preview tooling.
|
- Content volume and authoring tools are still thin; adding venues/events by editing the factory can become error-prone without schema validation and preview tooling.
|
||||||
- Save data currently covers settings and shift history, not mid-shift resume; adding saves/replays requires a versioned schema and migration policy.
|
- Save data currently covers settings and shift history, not mid-shift resume; adding saves/replays requires a versioned schema and migration policy.
|
||||||
- The optional judge and image-generation paths depend on an external key, model availability and budget; CI cannot make them a release gate, and keys must never be committed.
|
- The optional judge and image-generation paths depend on an external key, model availability and budget; CI cannot make them a release gate, and keys must never be committed.
|
||||||
- Accessibility and localization coverage is partial; a 1.0 release needs subtitles/captions, colour-independent cues, remapping, text expansion tests and at least a documented localization workflow.
|
- Accessibility and localization coverage is partial; a public release needs subtitles/captions, colour-independent cues, remapping, text expansion tests and at least a documented localization workflow.
|
||||||
- Unsigned macOS builds, AI asset provenance and any storefront/legal requirements are release blockers for a public 1.0.
|
- Unsigned macOS builds, AI asset provenance and any storefront/legal requirements are release blockers for a public release.
|
||||||
- Documentation drift has already occurred (release version, implemented status and obsolete plan docs); the ownership map and roadmap must be kept current in the same change as the implementation.
|
- Documentation drift has already occurred (release version, implemented status and obsolete plan docs); the ownership map and roadmap must be kept current in the same change as the implementation.
|
||||||
|
|
||||||
## 12. Documentation Consolidation and Ownership
|
## 12. Documentation Consolidation and Ownership
|
||||||
@@ -291,7 +291,7 @@ architecture document.
|
|||||||
| [`docs/RELEASING.md`](RELEASING.md) | Release checklist and CI/publishing steps | Deployment appendix to §7 |
|
| [`docs/RELEASING.md`](RELEASING.md) | Release checklist and CI/publishing steps | Deployment appendix to §7 |
|
||||||
| [`docs/smoke-checklist.md`](smoke-checklist.md) | Manual verification script | QA appendix to §10 |
|
| [`docs/smoke-checklist.md`](smoke-checklist.md) | Manual verification script | QA appendix to §10 |
|
||||||
| [`docs/development-status.md`](development-status.md) | Implemented features and current gaps | Status companion to the roadmap |
|
| [`docs/development-status.md`](development-status.md) | Implemented features and current gaps | Status companion to the roadmap |
|
||||||
| [`TODO.md`](../TODO.md) | Active tasks and v1.0.0 roadmap | Planning source; no architecture duplication |
|
| [`TODO.md`](../TODO.md) | Active tasks and 0.x roadmap | Planning source; no architecture duplication |
|
||||||
| [`CHANGELOG.md`](../CHANGELOG.md) | User-facing release history | Release/version companion |
|
| [`CHANGELOG.md`](../CHANGELOG.md) | User-facing release history | Release/version companion |
|
||||||
|
|
||||||
Consolidation decisions:
|
Consolidation decisions:
|
||||||
@@ -299,7 +299,7 @@ Consolidation decisions:
|
|||||||
- **Architecture owns the "how"** (components, contracts, data flow, constraints, quality gates); **PLAN/gameplay own the "what"**; **ADRs own the "why"**. Links replace duplicated prose.
|
- **Architecture owns the "how"** (components, contracts, data flow, constraints, quality gates); **PLAN/gameplay own the "what"**; **ADRs own the "why"**. Links replace duplicated prose.
|
||||||
- **Asset and release documents remain separate** because they are command-heavy operational procedures; their architecture-relevant contracts and failure modes are summarized in §5 and §7.
|
- **Asset and release documents remain separate** because they are command-heavy operational procedures; their architecture-relevant contracts and failure modes are summarized in §5 and §7.
|
||||||
- **Completed plans are removed, not kept as competing roadmaps.** Historical graphics work is summarized by ADR-0013, the asset pipeline section and the v0.6.0 changelog; new work belongs in TODO.
|
- **Completed plans are removed, not kept as competing roadmaps.** Historical graphics work is summarized by ADR-0013, the asset pipeline section and the v0.6.0 changelog; new work belongs in TODO.
|
||||||
- **Status and roadmap are separate from architecture.** `docs/development-status.md` records what exists; `TODO.md` records what remains, including the v1.0.0 gap analysis and milestone exit criteria.
|
- **Status and roadmap are separate from architecture.** `docs/development-status.md` records what exists; `TODO.md` records what remains, including the 0.x gap analysis and milestone exit criteria.
|
||||||
- **Documentation drift is a tracked risk:** release/version, test counts, renderer status, and stale plans must be corrected in the same commit as the change that invalidates them.
|
- **Documentation drift is a tracked risk:** release/version, test counts, renderer status, and stale plans must be corrected in the same commit as the change that invalidates them.
|
||||||
|
|
||||||
## 13. Glossary
|
## 13. Glossary
|
||||||
|
|||||||
@@ -53,4 +53,4 @@ Implemented so far:
|
|||||||
- Gear fit (post-v0.6.0): Blender gear is measured against the avatar head/skirt silhouette and the checks run in both the Python tooling and the headless suite. Sunglasses, the shoulder bag and the firefighter helmet were fitted to the new faces; the Influencer portrait and gallery were recaptured with a before/after report.
|
- Gear fit (post-v0.6.0): Blender gear is measured against the avatar head/skirt silhouette and the checks run in both the Python tooling and the headless suite. Sunglasses, the shoulder bag and the firefighter helmet were fitted to the new faces; the Influencer portrait and gallery were recaptured with a before/after report.
|
||||||
- Pre-build NPC review (2026-11-02): all eight library characters were staged at portrait, conversation and crowd distance on Hollywood and the Joke Shop, in day and night lighting, with the normal crowd hidden (`src/test/capture_npc_review.gd`). No P0 issues were found. Two P1 gear-fit issues were fixed with runtime attach offsets: the authorized-guest lanyard badge now clears the jacket and the firefighter helmet sits above the eyes. Backpack straps, caps, hands and the intentionally low-poly faces were accepted for the stylized target; close-range flashlight wash remains an optional-lighting follow-up. The 24-NPC budget stayed at 6.93 ms, the gallery passed 13 good / 0 bad and the screen-design judge stayed 13/13, and a clean portrait scored a 0.732 vision gap against the photoreal concept.
|
- Pre-build NPC review (2026-11-02): all eight library characters were staged at portrait, conversation and crowd distance on Hollywood and the Joke Shop, in day and night lighting, with the normal crowd hidden (`src/test/capture_npc_review.gd`). No P0 issues were found. Two P1 gear-fit issues were fixed with runtime attach offsets: the authorized-guest lanyard badge now clears the jacket and the firefighter helmet sits above the eyes. Backpack straps, caps, hands and the intentionally low-poly faces were accepted for the stylized target; close-range flashlight wash remains an optional-lighting follow-up. The 24-NPC budget stayed at 6.93 ms, the gallery passed 13 good / 0 bad and the screen-design judge stayed 13/13, and a clean portrait scored a 0.732 vision gap against the photoreal concept.
|
||||||
|
|
||||||
Current gaps for v1.0.0: deeper authored content/dialogue, animation and audio production, localization/accessibility expansion, 24-NPC/platform profiling, external playtesting, and signed/notarized release packaging. The full gap analysis and milestone plan live in [`TODO.md`](../TODO.md); the current architecture and documentation ownership map are in [`docs/architecture.md`](architecture.md).
|
Current gaps for the 0.x release line: deeper authored content/dialogue, animation and audio production, localization/accessibility expansion, 24-NPC/platform profiling, external playtesting, and signed/notarized release packaging. The full gap analysis and milestone plan live in [`TODO.md`](../TODO.md); the current architecture and documentation ownership map are in [`docs/architecture.md`](architecture.md).
|
||||||
@@ -75,7 +75,7 @@ just as with the Hollywood day/night rows.
|
|||||||
- The concept frames are photoreal; the game keeps its stylized, low-poly
|
- The concept frames are photoreal; the game keeps its stylized, low-poly
|
||||||
material treatment. The vision judge therefore still scores material and
|
material treatment. The vision judge therefore still scores material and
|
||||||
foliage detail below the reference. The remaining texture/realism work is
|
foliage detail below the reference. The remaining texture/realism work is
|
||||||
tracked with the postponed 0.9.4 pass, not treated as a map-geometry defect.
|
tracked with the postponed 0.9.5 pass, not treated as a map-geometry defect.
|
||||||
|
|
||||||
## References
|
## References
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
# UI copy and button inventory
|
# UI copy and button inventory
|
||||||
|
|
||||||
Status: audit in progress for the 0.9.2 UI polish patch.
|
Status: audit in progress for the 0.9.3 UI polish patch.
|
||||||
|
|
||||||
## Screen inventory
|
## Screen inventory
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -12,7 +12,7 @@ config_version=5
|
|||||||
|
|
||||||
config/name="Gig Line"
|
config/name="Gig Line"
|
||||||
config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
|
config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
|
||||||
config/version="0.9.1"
|
config/version="0.9.2"
|
||||||
run/main_scene="res://scenes/main.tscn"
|
run/main_scene="res://scenes/main.tscn"
|
||||||
config/features=PackedStringArray("4.7", "GL Compatibility")
|
config/features=PackedStringArray("4.7", "GL Compatibility")
|
||||||
|
|
||||||
|
|||||||
Reference in new issue
Block a user