Stage the Blender character/gear/prop library
Commit the finished generator output from the parallel Blender pass: 8 skinned NPC variants, 18 gear pieces, and 20 props under assets/models/blender/, editable sources (gdignored), manifest, review sheets, and the integration notes in docs/blender-assets.md. - audit: all 46 assets clean (characters 3,788-4,640 tris, under 6000/4000) - tests: Python manifest/audit contract and Godot import/bone/slot/ground checks - docs: README library section, architecture/plan references, TODO Phase 3.5 status, MEMORY integration rules - .gitignore: per-asset preview PNGs, extracted GLB textures, blend1 backups Nothing in the game loads the library yet; integration follows." && git log --oneline -1
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