Release v0.6.1
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Ship the fitted NPC gear pass with the post-v0.6.0 realism and UI work.
Bump the version source and documentation to 0.6.1 and move the changelog
entry out of Unreleased. Headless 229/229.
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zwitschi committed 2026-11-01 18:55:58 +01:00
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@@ -35,10 +35,9 @@ The central design goal is simple:
> Downloads are public (no sign-in required) since the host's instance-wide
> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
>
> **Latest: v0.6.0** — Blender-authored character/gear/prop library with baked AO, higher-resolution environment textures, and phase-driven library props.
> `main` also contains the post-v0.6.0 realism, visual-alignment and gear-fit passes
> (v2 skylines/textures, UI mockup art, flashlight beam, fitted NPC gear, HUD fixes);
> the next release will package them.
> **Latest: v0.6.1** — fitted NPC gear, a refreshed portrait/gallery capture and the
> post-v0.6.0 realism/visual-alignment work (v2 skylines/textures, UI mockup art,
> flashlight beam, HUD fixes).
> Releases are built automatically when a `vX.Y.Z` tag is pushed
> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
@@ -117,9 +116,9 @@ Full setup, every run/test/smoke command, and the controls table are in
## Development Status
v0.6.0 shipped (Blender character/gear/prop library, baked AO, environment
lift); the realism, visual-alignment and gear-fit passes are adopted on `main`
and package in the next release. See
v0.6.1 shipped (fitted NPC gear and refreshed captures) on top of v0.6.0's
Blender character/gear/prop library, baked AO and environment lift. The
realism and visual-alignment passes are part of the same release. See
[`docs/development-status.md`](docs/development-status.md) for the full
implemented list and [`TODO.md`](TODO.md) for what's next. Manual verification
uses the [`docs/smoke-checklist.md`](docs/smoke-checklist.md).