From d4201caa62b1225c532a2799a3ede964e5aee61c Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Sun, 1 Nov 2026 18:55:58 +0100 Subject: [PATCH] Release v0.6.1 Ship the fitted NPC gear pass with the post-v0.6.0 realism and UI work. Bump the version source and documentation to 0.6.1 and move the changelog entry out of Unreleased. Headless 229/229. --- CHANGELOG.md | 2 +- MEMORY.md | 2 +- PLAN.md | 2 +- README.md | 13 ++++++------- docs/architecture.md | 2 +- project.godot | 2 +- 6 files changed, 11 insertions(+), 12 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 9602b7e..d8777d6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,7 +4,7 @@ All notable user-facing changes to Gig Line. The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use Semantic Versioning. -## [Unreleased] — planned 0.6.1 +## [0.6.1] — 2026-11-01 ### Added diff --git a/MEMORY.md b/MEMORY.md index 3d918bf..6a5275c 100644 --- a/MEMORY.md +++ b/MEMORY.md @@ -72,7 +72,7 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o ## Handoff (read this first) -- **Status (2026-11-01, after the NPC detail pass):** v0.6.0 is released. Post-v0.6.0 the +- **Status (2026-11-01, after the gear-fit pass):** v0.6.1 is released. Post-v0.6.0 the realism pass, the visual-alignment pass and the NPC face/hand pass all landed. Headless **229/229**, Python tooling **87/87**, `tools/check_screenshots.sh` **11 good / 0 bad**, `screen_designs.py compare` 11 good / 0 bad, `scene_concepts.py audit` all GOOD, diff --git a/PLAN.md b/PLAN.md index 5b40706..e4b219c 100644 --- a/PLAN.md +++ b/PLAN.md @@ -172,7 +172,7 @@ Primary decisions: [ADR-0007](docs/adr/0007-locomotion-and-input-layers.md), [AD ## Versioning and Delivery -`config/version` in `project.godot` is the single version source (currently `0.6.0`). Releases are tagged `v`; the CI pipeline builds and publishes the six artifacts. Version bumps follow [Semantic Versioning](https://semver.org/). See [`docs/RELEASING.md`](docs/RELEASING.md) and [`README.md`](README.md) for commands. +`config/version` in `project.godot` is the single version source (currently `0.6.1`). Releases are tagged `v`; the CI pipeline builds and publishes the six artifacts. Version bumps follow [Semantic Versioning](https://semver.org/). See [`docs/RELEASING.md`](docs/RELEASING.md) and [`README.md`](README.md) for commands. ## Design Direction diff --git a/README.md b/README.md index 6923b1b..439fe1b 100644 --- a/README.md +++ b/README.md @@ -35,10 +35,9 @@ The central design goal is simple: > Downloads are public (no sign-in required) since the host's instance-wide > `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31. > -> **Latest: v0.6.0** — Blender-authored character/gear/prop library with baked AO, higher-resolution environment textures, and phase-driven library props. -> `main` also contains the post-v0.6.0 realism, visual-alignment and gear-fit passes -> (v2 skylines/textures, UI mockup art, flashlight beam, fitted NPC gear, HUD fixes); -> the next release will package them. +> **Latest: v0.6.1** — fitted NPC gear, a refreshed portrait/gallery capture and the +> post-v0.6.0 realism/visual-alignment work (v2 skylines/textures, UI mockup art, +> flashlight beam, HUD fixes). > Releases are built automatically when a `vX.Y.Z` tag is pushed > (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use > `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline @@ -117,9 +116,9 @@ Full setup, every run/test/smoke command, and the controls table are in ## Development Status -v0.6.0 shipped (Blender character/gear/prop library, baked AO, environment -lift); the realism, visual-alignment and gear-fit passes are adopted on `main` -and package in the next release. See +v0.6.1 shipped (fitted NPC gear and refreshed captures) on top of v0.6.0's +Blender character/gear/prop library, baked AO and environment lift. The +realism and visual-alignment passes are part of the same release. See [`docs/development-status.md`](docs/development-status.md) for the full implemented list and [`TODO.md`](TODO.md) for what's next. Manual verification uses the [`docs/smoke-checklist.md`](docs/smoke-checklist.md). diff --git a/docs/architecture.md b/docs/architecture.md index 2e15520..80c6e66 100644 --- a/docs/architecture.md +++ b/docs/architecture.md @@ -37,7 +37,7 @@ This document follows the structure of the arc42 architecture documentation temp - **MINOR** — new venues, NPC archetypes, systems, or features that are backward compatible. - **PATCH** — bug fixes and small polish that do not change behavior. -The single source of truth for the version is `config/version` in `project.godot` (currently `0.6.0`). Each release is tagged in git as `v` (e.g. `v0.6.0`). The `0.x` series is pre-1.0, so MINOR bumps may introduce breaking changes while the prototype is still stabilizing. `tools/build_releases.sh` and `tools/publish_release.sh` read the version from `project.godot`, so bumping it there is the only required step before a release. The full bump checklist lives in [`RELEASING.md`](RELEASING.md). +The single source of truth for the version is `config/version` in `project.godot` (currently `0.6.1`). Each release is tagged in git as `v` (e.g. `v0.6.0`). The `0.x` series is pre-1.0, so MINOR bumps may introduce breaking changes while the prototype is still stabilizing. `tools/build_releases.sh` and `tools/publish_release.sh` read the version from `project.godot`, so bumping it there is the only required step before a release. The full bump checklist lives in [`RELEASING.md`](RELEASING.md). ## 3. Context and Scope diff --git a/project.godot b/project.godot index f1b6a88..391d3ba 100644 --- a/project.godot +++ b/project.godot @@ -12,7 +12,7 @@ config_version=5 config/name="Gig Line" config/description="Workplace security simulation about observation, access verification, and proportionate escalation." -config/version="0.6.0" +config/version="0.6.1" run/main_scene="res://scenes/main.tscn" config/features=PackedStringArray("4.3", "GL Compatibility")