Polish the prototype shoes and thigh silhouette
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@@ -33,17 +33,19 @@ canonical implemented-features list in `docs/development-status.md`.
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points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose
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points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose
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arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries,
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arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries,
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paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the
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paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the
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accepted head and the 14-bone contract armature. Current output: **15,453 tris / 13,630 glTF
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accepted head and the 14-bone contract armature. Current output: **15,213 tris / 13,391 glTF
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verts / 13,638 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet
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verts / 13,398 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet
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grounded. The neck is a radial cut of the decimated column bridged by a four-ring, 20-segment
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grounded. The neck is a radial cut of the decimated column bridged by a four-ring, 20-segment
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lathe (lower rings painted cloth, reads as a crew neck); the ankles are hidden by a 0.12 m shoe
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lathe (lower rings painted cloth, reads as a crew neck); the ankles are hidden by a bevelled
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shell, 0.13 × 0.32 m sole and a 0.08 m pant cuff. Earlier torus collar, cloth cylinder collar,
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0.12 m shoe shell, 0.13 × 0.32 m sole and a 0.08 m pant cuff. A light smoothing pass on the closed
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skin neck-blend sphere and destructive `smooth_vert` pass failed: the shells read as a brace,
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thigh/hip region softens the decimated silhouette. Earlier torus collar, cloth cylinder collar,
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shelf or donut, and vertex smoothing tore the open collar boundary into a dark hole. Remaining
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skin neck-blend sphere and destructive neck `smooth_vert` pass failed: the shells read as a
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polish: bulbous shoe toe, V-shaped shirt hem at the crotch, skin-tight shirt, angular thigh
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brace, shelf or donut, and vertex smoothing tore the open collar boundary into a dark hole. An
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facets. The prototype uses flat slot colours because the one-shot MPFB UV unwrap does not match
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untucked shirt-hem band at the hips also failed: it read as a hanging white flap at the crotch.
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the per-slot NPC atlases. Renders: `tmp/npc-parts/mpfb_proto/renders63/`; body-only:
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Remaining polish: V-shaped shirt hem at the crotch, skin-tight shirt, angular thigh facets; a
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`body_only.glb`.
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proper shirt shell is the fix. The prototype uses flat slot colours because the one-shot MPFB UV
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unwrap does not match the per-slot NPC atlases. Renders:
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`tmp/npc-parts/mpfb_proto/renders66/`; body-only: `body_only.glb`.
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- **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`:
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- **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`:
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`gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only,
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`gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only,
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add no runtime dependency and are referenced from `tools/README.md`. The third-party
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add no runtime dependency and are referenced from `tools/README.md`. The third-party
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@@ -203,8 +203,8 @@ owner reviews the silhouette and a production integration decision is recorded.
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apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist
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apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist
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(`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint
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(`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint
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the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the
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the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the
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accepted head and the 14-bone armature. Current output: **15,453 tris / 13,630 glTF verts /
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accepted head and the 14-bone armature. Current output: **15,213 tris / 13,391 glTF verts /
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13,638 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded.
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13,398 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded.
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- [x] Replace the spiky decimated MPFB hands with the project palm/finger primitives, straighten the
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- [x] Replace the spiky decimated MPFB hands with the project palm/finger primitives, straighten the
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splayed MPFB feet so the shoes point forward, and use rounded shoe shells + cuffs instead of
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splayed MPFB feet so the shoes point forward, and use rounded shoe shells + cuffs instead of
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flat blocks. Use flat slot colours in the prototype because the one-shot MPFB UV unwrap does
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flat blocks. Use flat slot colours in the prototype because the one-shot MPFB UV unwrap does
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@@ -219,10 +219,14 @@ owner reviews the silhouette and a production integration decision is recorded.
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without moving the collar boundary.
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without moving the collar boundary.
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- [x] Shrink the shoes and seat the ankles: shoe shell 0.12 × 0.30 × 0.12 m, sole 0.13 × 0.32 m,
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- [x] Shrink the shoes and seat the ankles: shoe shell 0.12 × 0.30 × 0.12 m, sole 0.13 × 0.32 m,
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shoe centre x=0.17, with a 0.08 m pant cuff (r 0.055/0.061) bridging leg and shoe.
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shoe centre x=0.17, with a 0.08 m pant cuff (r 0.055/0.061) bridging leg and shoe.
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- [ ] Owner reviews the updated MPFB body renders (`tmp/npc-parts/mpfb_proto/renders63/`).
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- [x] Replace the bulbous toe/heel spheres with a single bevelled shoe shell (bevel 0.042, 3
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Remaining known defects: shoe toe still reads as a bulb, white shirt hem forms a V at the
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segments) and add one light smoothing pass to the closed thigh/hip region.
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crotch, shirt still reads skin-tight, and the 2k-tri body budget leaves some angular thigh
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- [x] Reject the untucked shirt-hem band: both the 0.09 m and 0.12 m cloth cylinders read as a
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facets. These are polish, not blockers for the body direction.
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hanging white flap at the crotch. The V hem needs a proper clothing shell, not a band.
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- [ ] Owner reviews the updated MPFB body renders (`tmp/npc-parts/mpfb_proto/renders66/`).
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Remaining known defects: white shirt hem still forms a V at the crotch, the shirt reads
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skin-tight, and the 2k-tri body budget leaves some angular thigh facets. A shirt shell is
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the proper fix for the first two; these are polish, not blockers for the body direction.
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- [ ] Fix the low-budget seams before any rollout: weld the torso/hip/arm components after the
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- [ ] Fix the low-budget seams before any rollout: weld the torso/hip/arm components after the
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bisects, protect the hip/knee loops during decimation (or rebalance head/body triangles).
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bisects, protect the hip/knee loops during decimation (or rebalance head/body triangles).
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- [ ] Record the production integration decision: either bake the approved MPFB body to a committed
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- [ ] Record the production integration decision: either bake the approved MPFB body to a committed
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@@ -55,14 +55,16 @@ The MakeHuman body should reuse the approved local head/hand parts rather than f
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a second face implementation.
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a second face implementation.
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The current local MPFB full-body prototype (`tmp/npc-research/build_mpfb_npc.py`) assembles the
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The current local MPFB full-body prototype (`tmp/npc-research/build_mpfb_npc.py`) assembles the
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accepted head on an MPFB 2.0.18 body at **15,453 / 16,000 tris**, 1.810 m, 14 bones and 10
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accepted head on an MPFB 2.0.18 body at **15,213 / 16,000 tris**, 1.810 m, 14 bones and 10
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materials, with project hands, smaller shoe shells, pant cuffs, accessory cuffs and flat slot
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materials, with project hands, bevelled shoe shells, pant cuffs, accessory cuffs and flat slot
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colours. It is a review candidate, not a shipped asset. The neck is a radial cut of the decimated
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colours. It is a review candidate, not a shipped asset. The neck is a radial cut of the decimated
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column bridged by a four-ring, 20-segment lathe (lower rings painted cloth, reading as a crew neck);
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column bridged by a four-ring, 20-segment lathe (lower rings painted cloth, reading as a crew neck);
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the ankles are hidden by 0.12 m shoe shells and 0.08 m pant cuffs. Remaining polish: a bulbous shoe
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the ankles are hidden by 0.12 m shoe shells and 0.08 m pant cuffs, and a light smoothing pass
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toe, a V-shaped shirt hem at the crotch, a skin-tight shirt and angular thigh facets. A torus
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softens the closed thigh/hip region. Remaining polish: a V-shaped shirt hem at the crotch, a
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collar, cloth cylinder collar, skin neck-blend sphere and a destructive vertex-smoothing pass were
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skin-tight shirt and angular thigh facets; a proper shirt shell is the fix. A torus collar, cloth
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tried and removed because they read as a brace, shelf or donut, or tore a hole at the collar. The production integration decision (bake a committed
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cylinder collar, skin neck-blend sphere, destructive vertex-smoothing pass and untucked shirt-hem
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band were tried and removed because they read as a brace, shelf, donut or hanging flap, or tore a
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hole at the collar. The production integration decision (bake a committed
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source GLB or keep the procedural body) and the owner review are tracked in `TODO.md`; MPFB itself
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source GLB or keep the procedural body) and the owner review are tracked in `TODO.md`; MPFB itself
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must not become a CI/build dependency.
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must not become a CI/build dependency.
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