From d2f773c7ad4d7bdc86419340b980eca6c634d57b Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Wed, 4 Nov 2026 19:31:58 +0100 Subject: [PATCH] Polish the prototype shoes and thigh silhouette --- MEMORY.md | 22 ++++++++++++---------- TODO.md | 16 ++++++++++------ docs/npc-model-sourcing.md | 14 ++++++++------ 3 files changed, 30 insertions(+), 22 deletions(-) diff --git a/MEMORY.md b/MEMORY.md index 158d1ec..d70a85c 100644 --- a/MEMORY.md +++ b/MEMORY.md @@ -33,17 +33,19 @@ canonical implemented-features list in `docs/development-status.md`. points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries, paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the - accepted head and the 14-bone contract armature. Current output: **15,453 tris / 13,630 glTF - verts / 13,638 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet + accepted head and the 14-bone contract armature. Current output: **15,213 tris / 13,391 glTF + verts / 13,398 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet grounded. The neck is a radial cut of the decimated column bridged by a four-ring, 20-segment - lathe (lower rings painted cloth, reads as a crew neck); the ankles are hidden by a 0.12 m shoe - shell, 0.13 × 0.32 m sole and a 0.08 m pant cuff. Earlier torus collar, cloth cylinder collar, - skin neck-blend sphere and destructive `smooth_vert` pass failed: the shells read as a brace, - shelf or donut, and vertex smoothing tore the open collar boundary into a dark hole. Remaining - polish: bulbous shoe toe, V-shaped shirt hem at the crotch, skin-tight shirt, angular thigh - facets. The prototype uses flat slot colours because the one-shot MPFB UV unwrap does not match - the per-slot NPC atlases. Renders: `tmp/npc-parts/mpfb_proto/renders63/`; body-only: - `body_only.glb`. + lathe (lower rings painted cloth, reads as a crew neck); the ankles are hidden by a bevelled + 0.12 m shoe shell, 0.13 × 0.32 m sole and a 0.08 m pant cuff. A light smoothing pass on the closed + thigh/hip region softens the decimated silhouette. Earlier torus collar, cloth cylinder collar, + skin neck-blend sphere and destructive neck `smooth_vert` pass failed: the shells read as a + brace, shelf or donut, and vertex smoothing tore the open collar boundary into a dark hole. An + untucked shirt-hem band at the hips also failed: it read as a hanging white flap at the crotch. + Remaining polish: V-shaped shirt hem at the crotch, skin-tight shirt, angular thigh facets; a + proper shirt shell is the fix. The prototype uses flat slot colours because the one-shot MPFB UV + unwrap does not match the per-slot NPC atlases. Renders: + `tmp/npc-parts/mpfb_proto/renders66/`; body-only: `body_only.glb`. - **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`: `gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only, add no runtime dependency and are referenced from `tools/README.md`. The third-party diff --git a/TODO.md b/TODO.md index 08343f5..c587b2c 100644 --- a/TODO.md +++ b/TODO.md @@ -203,8 +203,8 @@ owner reviews the silhouette and a production integration decision is recorded. apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist (`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the - accepted head and the 14-bone armature. Current output: **15,453 tris / 13,630 glTF verts / - 13,638 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded. + accepted head and the 14-bone armature. Current output: **15,213 tris / 13,391 glTF verts / + 13,398 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded. - [x] Replace the spiky decimated MPFB hands with the project palm/finger primitives, straighten the splayed MPFB feet so the shoes point forward, and use rounded shoe shells + cuffs instead of flat blocks. Use flat slot colours in the prototype because the one-shot MPFB UV unwrap does @@ -219,10 +219,14 @@ owner reviews the silhouette and a production integration decision is recorded. without moving the collar boundary. - [x] Shrink the shoes and seat the ankles: shoe shell 0.12 × 0.30 × 0.12 m, sole 0.13 × 0.32 m, shoe centre x=0.17, with a 0.08 m pant cuff (r 0.055/0.061) bridging leg and shoe. -- [ ] Owner reviews the updated MPFB body renders (`tmp/npc-parts/mpfb_proto/renders63/`). - Remaining known defects: shoe toe still reads as a bulb, white shirt hem forms a V at the - crotch, shirt still reads skin-tight, and the 2k-tri body budget leaves some angular thigh - facets. These are polish, not blockers for the body direction. +- [x] Replace the bulbous toe/heel spheres with a single bevelled shoe shell (bevel 0.042, 3 + segments) and add one light smoothing pass to the closed thigh/hip region. +- [x] Reject the untucked shirt-hem band: both the 0.09 m and 0.12 m cloth cylinders read as a + hanging white flap at the crotch. The V hem needs a proper clothing shell, not a band. +- [ ] Owner reviews the updated MPFB body renders (`tmp/npc-parts/mpfb_proto/renders66/`). + Remaining known defects: white shirt hem still forms a V at the crotch, the shirt reads + skin-tight, and the 2k-tri body budget leaves some angular thigh facets. A shirt shell is + the proper fix for the first two; these are polish, not blockers for the body direction. - [ ] Fix the low-budget seams before any rollout: weld the torso/hip/arm components after the bisects, protect the hip/knee loops during decimation (or rebalance head/body triangles). - [ ] Record the production integration decision: either bake the approved MPFB body to a committed diff --git a/docs/npc-model-sourcing.md b/docs/npc-model-sourcing.md index cd2770f..2d5a1ab 100644 --- a/docs/npc-model-sourcing.md +++ b/docs/npc-model-sourcing.md @@ -55,14 +55,16 @@ The MakeHuman body should reuse the approved local head/hand parts rather than f a second face implementation. The current local MPFB full-body prototype (`tmp/npc-research/build_mpfb_npc.py`) assembles the -accepted head on an MPFB 2.0.18 body at **15,453 / 16,000 tris**, 1.810 m, 14 bones and 10 -materials, with project hands, smaller shoe shells, pant cuffs, accessory cuffs and flat slot +accepted head on an MPFB 2.0.18 body at **15,213 / 16,000 tris**, 1.810 m, 14 bones and 10 +materials, with project hands, bevelled shoe shells, pant cuffs, accessory cuffs and flat slot colours. It is a review candidate, not a shipped asset. The neck is a radial cut of the decimated column bridged by a four-ring, 20-segment lathe (lower rings painted cloth, reading as a crew neck); -the ankles are hidden by 0.12 m shoe shells and 0.08 m pant cuffs. Remaining polish: a bulbous shoe -toe, a V-shaped shirt hem at the crotch, a skin-tight shirt and angular thigh facets. A torus -collar, cloth cylinder collar, skin neck-blend sphere and a destructive vertex-smoothing pass were -tried and removed because they read as a brace, shelf or donut, or tore a hole at the collar. The production integration decision (bake a committed +the ankles are hidden by 0.12 m shoe shells and 0.08 m pant cuffs, and a light smoothing pass +softens the closed thigh/hip region. Remaining polish: a V-shaped shirt hem at the crotch, a +skin-tight shirt and angular thigh facets; a proper shirt shell is the fix. A torus collar, cloth +cylinder collar, skin neck-blend sphere, destructive vertex-smoothing pass and untucked shirt-hem +band were tried and removed because they read as a brace, shelf, donut or hanging flap, or tore a +hole at the collar. The production integration decision (bake a committed source GLB or keep the procedural body) and the owner review are tracked in `TODO.md`; MPFB itself must not become a CI/build dependency.