Note the radio/wand/timeline art wiring in memory
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@@ -209,6 +209,7 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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- Runtime UI/scene art is loaded through `src/game/ui/art.gd` (`assets/images/ui/` then `scenes/`); missing files return null so panels keep procedural fallbacks.
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- Screen mockups with baked-in controls are used as backdrops plus an opaque `ArtPanel` cover, not as clickable full-screen skins.
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- Radio, wand, and body-camera timeline panels use their reference art as backdrops; forms sit on transparent, padded panels over the covered mockup controls.
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## Current State
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