From cb65a5a601c93fc293bc3bcaa9e0e5551c8ba9dc Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Sun, 1 Nov 2026 16:30:48 +0100 Subject: [PATCH] Note the radio/wand/timeline art wiring in memory --- MEMORY.md | 1 + 1 file changed, 1 insertion(+) diff --git a/MEMORY.md b/MEMORY.md index 9eceabb..192b3c7 100644 --- a/MEMORY.md +++ b/MEMORY.md @@ -209,6 +209,7 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o - Runtime UI/scene art is loaded through `src/game/ui/art.gd` (`assets/images/ui/` then `scenes/`); missing files return null so panels keep procedural fallbacks. - Screen mockups with baked-in controls are used as backdrops plus an opaque `ArtPanel` cover, not as clickable full-screen skins. +- Radio, wand, and body-camera timeline panels use their reference art as backdrops; forms sit on transparent, padded panels over the covered mockup controls. ## Current State