Close the 0.9.3 UI polish milestone
Add deterministic captures 14-21 for the remaining screen-design states, fix the panel/button layout issues they exposed, and record 21/21 compare and judge results. Bump the source to 0.9.3 and move the completed milestone to DONE.md.
This commit is contained in:
1 parent
e805a91ad3
commit
c1cd4898e8
32 files changed
+440
-160
No files matched your search
+26
-1
@@ -196,9 +196,34 @@ strings and the maximum supported HUD scale.
|
||||
`smoke_timeline.gd` covers review → timeline → review. These are end-to-end
|
||||
scene smokes, not just panel-unit tests.
|
||||
|
||||
## Visual coverage
|
||||
|
||||
`src/test/capture_ui_states.gd` completes the screen-design catalogue by staging
|
||||
the states that the scene captures did not cover. The gallery now has one
|
||||
deterministic current-build frame for every reference:
|
||||
|
||||
| State | Capture | Design reference |
|
||||
| --- | --- | --- |
|
||||
| Start / venue menu | `14-start-menu.png` | `start_menu.png` |
|
||||
| Pause | `15-pause-overlay.png` | `pause_overlay.png` |
|
||||
| Settings | `16-settings-panel.png` | `settings_panel.png` |
|
||||
| Shift review | `17-shift-review.png` | `shift_review.png` |
|
||||
| Emergency radio | `18-emergency-radio.png` | `emergency_radio.png` |
|
||||
| Action wheel | `19-radial-menu.png` | `radial_menu.png` |
|
||||
| Crowd panic | `20-crowd-panic.png` | `crowd_panic.png` |
|
||||
| Responder arrival | `21-responder-arrival.png` | `responder_arrival.png` |
|
||||
|
||||
The crowd-panic frame is taken 70 frames after the panic event so the staged
|
||||
group is visibly displaced from the steps toward the street; the responder is
|
||||
parked on the approach with the door locked so the arrival/secure state is
|
||||
readable. Both are presentation staging, not gameplay changes. `compare`
|
||||
reports **21 good / 0 bad** and the automatic judge **21/21 match, 0 diff**.
|
||||
The gallery is regenerated by `tools/check_screenshots.sh`.
|
||||
|
||||
## Remaining audit work
|
||||
|
||||
- Player-facing labels are now routed through `content/strings.en.json`; numeric
|
||||
values, empty-state clears and debug-only text remain in code by design.
|
||||
- Focus/hover/pressed/disabled states and keyboard/gamepad rings are recorded above.
|
||||
- Capture every dialog/button state and run `screen_designs.py compare` plus the pinned judge.
|
||||
- Pseudo-locale layout and a translator workflow remain scheduled for the
|
||||
localization milestone, not this UI pass.
|
||||
Reference in new issue
Block a user