Move generalized game asset tooling tasks from TODO.md to DONE.md
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@@ -288,3 +288,11 @@ Completed task sections moved from `TODO.md`. Sections are moved only when every
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- [x] Add visual and audio feedback per escalation level (colors, tones, shake).
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- [x] Add visual and audio feedback per escalation level (colors, tones, shake).
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- [x] Add audio for crowd ambience, radio responses, and confirmation prompts.
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- [x] Add audio for crowd ambience, radio responses, and confirmation prompts.
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- [x] Externalize dialogue and UI text for localization.
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- [x] Externalize dialogue and UI text for localization.
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## Generalized Game Asset Tooling
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- [x] Reuse the OpenRouter image backend for role-aware arbitrary asset generation.
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- [x] Add exact-dimension image crop and aspect-preserving resize commands.
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- [x] Audit existing assets for role-specific dimensions, aspect, alpha, and tile seams;
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report projection/perspective checks for visual review.
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- [x] Add automated tests and document asset-pipeline usage.
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@@ -34,11 +34,3 @@ performance hardening only.
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- [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a
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- [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a
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busy entrance.
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busy entrance.
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- [ ] Add LOD or culling for distant NPCs/props if the crowd grows.
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- [ ] Add LOD or culling for distant NPCs/props if the crowd grows.
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## Generalized Game Asset Tooling
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- [ ] Reuse the OpenRouter image backend for role-aware arbitrary asset generation.
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- [ ] Add exact-dimension image crop and aspect-preserving resize commands.
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- [ ] Audit existing assets for role-specific dimensions, aspect, alpha, and tile seams;
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report projection/perspective checks for visual review.
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- [ ] Add automated tests and document asset-pipeline usage.
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