Move generalized game asset tooling tasks from TODO.md to DONE.md

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zwitschi committed 2026-10-31 14:39:26 +01:00
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@@ -288,3 +288,11 @@ Completed task sections moved from `TODO.md`. Sections are moved only when every
- [x] Add visual and audio feedback per escalation level (colors, tones, shake). - [x] Add visual and audio feedback per escalation level (colors, tones, shake).
- [x] Add audio for crowd ambience, radio responses, and confirmation prompts. - [x] Add audio for crowd ambience, radio responses, and confirmation prompts.
- [x] Externalize dialogue and UI text for localization. - [x] Externalize dialogue and UI text for localization.
## Generalized Game Asset Tooling
- [x] Reuse the OpenRouter image backend for role-aware arbitrary asset generation.
- [x] Add exact-dimension image crop and aspect-preserving resize commands.
- [x] Audit existing assets for role-specific dimensions, aspect, alpha, and tile seams;
report projection/perspective checks for visual review.
- [x] Add automated tests and document asset-pipeline usage.
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@@ -34,11 +34,3 @@ performance hardening only.
- [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a - [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a
busy entrance. busy entrance.
- [ ] Add LOD or culling for distant NPCs/props if the crowd grows. - [ ] Add LOD or culling for distant NPCs/props if the crowd grows.
## Generalized Game Asset Tooling
- [ ] Reuse the OpenRouter image backend for role-aware arbitrary asset generation.
- [ ] Add exact-dimension image crop and aspect-preserving resize commands.
- [ ] Audit existing assets for role-specific dimensions, aspect, alpha, and tile seams;
report projection/perspective checks for visual review.
- [ ] Add automated tests and document asset-pipeline usage.