Move generalized game asset tooling tasks from TODO.md to DONE.md
This commit is contained in:
1 parent
f2d218cc27
commit
b704a8ed61
2 files changed
+8
-8
No files matched your search
@@ -34,11 +34,3 @@ performance hardening only.
|
||||
- [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a
|
||||
busy entrance.
|
||||
- [ ] Add LOD or culling for distant NPCs/props if the crowd grows.
|
||||
|
||||
## Generalized Game Asset Tooling
|
||||
|
||||
- [ ] Reuse the OpenRouter image backend for role-aware arbitrary asset generation.
|
||||
- [ ] Add exact-dimension image crop and aspect-preserving resize commands.
|
||||
- [ ] Audit existing assets for role-specific dimensions, aspect, alpha, and tile seams;
|
||||
report projection/perspective checks for visual review.
|
||||
- [ ] Add automated tests and document asset-pipeline usage.
|
||||
Reference in new issue
Block a user