Route UI labels through the string table
Move start menu, settings, pause, Help, HUD, radio, shift review and campaign labels/templates into content/strings.en.json, including placeholder-validated dynamic status text. No player-facing hardcoded labels remain outside dynamic data/debug output. Headless 250/250, docs check OK.
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@@ -68,22 +68,22 @@ func _init() -> void:
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vbox.add_child(npc_name_label)
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location_edit = LineEdit.new()
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location_edit.placeholder_text = "Location (e.g. front steps)"
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location_edit.text = "front entrance"
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location_edit.placeholder_text = Strings.lookup("ui.radio_location_placeholder")
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location_edit.text = Strings.lookup("ui.radio_location_default")
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vbox.add_child(location_edit)
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desc_edit = LineEdit.new()
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desc_edit.placeholder_text = "Describe the person and behavior"
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desc_edit.placeholder_text = Strings.lookup("ui.radio_description_placeholder")
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vbox.add_child(desc_edit)
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weapons_check = CheckBox.new()
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weapons_check.text = "Weapon seen"
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weapons_check.text = Strings.lookup("ui.radio_weapon")
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vbox.add_child(weapons_check)
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var danger_row := HBoxContainer.new()
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vbox.add_child(danger_row)
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var danger_label := Label.new()
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danger_label.text = "Danger level: "
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danger_label.text = Strings.lookup("ui.radio_danger")
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danger_row.add_child(danger_label)
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danger_option = OptionButton.new()
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for i in 4:
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@@ -109,7 +109,7 @@ func _init() -> void:
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action_button.pressed.connect(_on_action_pressed)
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buttons.add_child(action_button)
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var cancel_btn := Button.new()
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cancel_btn.text = "Cancel"
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cancel_btn.text = Strings.lookup("ui.radio_cancel")
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cancel_btn.pressed.connect(func(): cancelled.emit())
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buttons.add_child(cancel_btn)
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@@ -134,9 +134,9 @@ func open(controller: Object, emergency: bool, truth: Dictionary) -> void:
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_paint_backdrop()
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_truth = truth
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_npc_id = controller.npc_id if controller else ""
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npc_name_label.text = "Target: %s" % (controller.profile.display_name if controller else "?")
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npc_name_label.text = Strings.fmt("ui.radio_target", [controller.profile.display_name if controller else "?"])
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var title: Label = panel.find_child("RadioTitle", true, false)
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title.text = "EMERGENCY RADIO" if emergency else "RADIO DISPATCH"
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title.text = Strings.lookup("ui.radio_title_emergency") if emergency else Strings.lookup("ui.radio_title_assist")
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weapons_check.button_pressed = truth.get("weapons_seen", false)
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danger_option.select(truth.get("danger_level", 1))
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hold_hint.text = Strings.fmt("ui.radio_hold_hint", [HOLD_NEEDED]) if emergency else ""
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