Smooth the prototype neck and shrink the shoes

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zwitschi committed 2026-11-04 19:27:51 +01:00
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+11 -9
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@@ -33,15 +33,17 @@ canonical implemented-features list in `docs/development-status.md`.
points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose
arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries, arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries,
paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the
accepted head and the 14-bone contract armature. Current output: **15,373 tris / 13,552 glTF accepted head and the 14-bone contract armature. Current output: **15,453 tris / 13,630 glTF
verts / 13,560 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet verts / 13,638 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet
grounded. The neck is now a radial cut of the decimated column plus a wide 20-segment skin cone grounded. The neck is a radial cut of the decimated column bridged by a four-ring, 20-segment
(lower cone painted cloth, reads as a V-neck); the ankles are hidden by a 0.14 m shoe shell and a lathe (lower rings painted cloth, reads as a crew neck); the ankles are hidden by a 0.12 m shoe
0.10 m pant cuff. Earlier torus collar, cloth cylinder collar and skin neck-blend sphere attempts shell, 0.13 × 0.32 m sole and a 0.08 m pant cuff. Earlier torus collar, cloth cylinder collar,
were removed: they read as a brace, a shelf or a donut. Remaining polish: block-shaped shoes, skin neck-blend sphere and destructive `smooth_vert` pass failed: the shells read as a brace,
V-shaped shirt hem at the crotch, skin-tight shirt, angular thigh facets. The prototype uses flat shelf or donut, and vertex smoothing tore the open collar boundary into a dark hole. Remaining
slot colours because the one-shot MPFB UV unwrap does not match the per-slot NPC atlases. polish: bulbous shoe toe, V-shaped shirt hem at the crotch, skin-tight shirt, angular thigh
Renders: `tmp/npc-parts/mpfb_proto/renders60/`; body-only: `body_only.glb`. facets. The prototype uses flat slot colours because the one-shot MPFB UV unwrap does not match
the per-slot NPC atlases. Renders: `tmp/npc-parts/mpfb_proto/renders63/`; body-only:
`body_only.glb`.
- **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`: - **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`:
`gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only, `gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only,
add no runtime dependency and are referenced from `tools/README.md`. The third-party add no runtime dependency and are referenced from `tools/README.md`. The third-party
+12 -9
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@@ -203,21 +203,24 @@ owner reviews the silhouette and a production integration decision is recorded.
apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist
(`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint (`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint
the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the
accepted head and the 14-bone armature. Current output: **15,373 tris / 13,552 glTF verts / accepted head and the 14-bone armature. Current output: **15,453 tris / 13,630 glTF verts /
13,560 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded. 13,638 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded.
- [x] Replace the spiky decimated MPFB hands with the project palm/finger primitives, straighten the - [x] Replace the spiky decimated MPFB hands with the project palm/finger primitives, straighten the
splayed MPFB feet so the shoes point forward, and use rounded shoe shells + cuffs instead of splayed MPFB feet so the shoes point forward, and use rounded shoe shells + cuffs instead of
flat blocks. Use flat slot colours in the prototype because the one-shot MPFB UV unwrap does flat blocks. Use flat slot colours in the prototype because the one-shot MPFB UV unwrap does
not match the per-slot NPC atlases. not match the per-slot NPC atlases.
- [x] Fix the neck junction without touching the accepted face: cut the decimated neck column - [x] Fix the neck junction without touching the accepted face: cut the decimated neck column
radially (all-vertex test inside r=0.085) so the shirt shoulder silhouette stays intact, radially (all-vertex test inside r=0.085) so the shirt shoulder silhouette stays intact,
then bridge the opening with a wide 20-segment skin cone from r=0.10 to r=0.056. The lower then bridge the opening with a smooth four-ring lathe neck (r 0.100 → 0.056, 20 segments).
cone is painted cloth so the opening reads as a V-neck rather than bare chest. No torus, The lower rings are painted cloth so the opening reads as a crew neck rather than bare
disk shelf, neck brace or sawtooth collar. chest. No torus, disk shelf, neck brace or sawtooth collar.
- [x] Seat the ankles in the shoes: remove the lower-leg x-narrowing, raise the shoe shell to - [x] Reject destructive vertex smoothing at the neck: a `smooth_vert` pass moved the open body
0.14 m and add a 0.10 m pant cuff at z=0.13 so the open tapered ankle is hidden. boundary away from the neck cone, opening a dark hole. The lathe gives smooth shading
- [ ] Owner reviews the updated MPFB body renders (`tmp/npc-parts/mpfb_proto/renders60/`). without moving the collar boundary.
Remaining known defects: block-shaped shoe silhouette, white shirt hem forms a V at the - [x] Shrink the shoes and seat the ankles: shoe shell 0.12 × 0.30 × 0.12 m, sole 0.13 × 0.32 m,
shoe centre x=0.17, with a 0.08 m pant cuff (r 0.055/0.061) bridging leg and shoe.
- [ ] Owner reviews the updated MPFB body renders (`tmp/npc-parts/mpfb_proto/renders63/`).
Remaining known defects: shoe toe still reads as a bulb, white shirt hem forms a V at the
crotch, shirt still reads skin-tight, and the 2k-tri body budget leaves some angular thigh crotch, shirt still reads skin-tight, and the 2k-tri body budget leaves some angular thigh
facets. These are polish, not blockers for the body direction. facets. These are polish, not blockers for the body direction.
- [ ] Fix the low-budget seams before any rollout: weld the torso/hip/arm components after the - [ ] Fix the low-budget seams before any rollout: weld the torso/hip/arm components after the
+7 -7
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@@ -55,14 +55,14 @@ The MakeHuman body should reuse the approved local head/hand parts rather than f
a second face implementation. a second face implementation.
The current local MPFB full-body prototype (`tmp/npc-research/build_mpfb_npc.py`) assembles the The current local MPFB full-body prototype (`tmp/npc-research/build_mpfb_npc.py`) assembles the
accepted head on an MPFB 2.0.18 body at **15,373 / 16,000 tris**, 1.810 m, 14 bones and 10 accepted head on an MPFB 2.0.18 body at **15,453 / 16,000 tris**, 1.810 m, 14 bones and 10
materials, with project hands, rounded shoe shells, pant cuffs, accessory cuffs and flat slot materials, with project hands, smaller shoe shells, pant cuffs, accessory cuffs and flat slot
colours. It is a review candidate, not a shipped asset. The neck is a radial cut of the decimated colours. It is a review candidate, not a shipped asset. The neck is a radial cut of the decimated
column bridged by a wide 20-segment cone (lower cone painted cloth, reading as a V-neck); the ankles column bridged by a four-ring, 20-segment lathe (lower rings painted cloth, reading as a crew neck);
are hidden by raised shoe shells and pant cuffs. Remaining polish: block-shaped shoes, a V-shaped the ankles are hidden by 0.12 m shoe shells and 0.08 m pant cuffs. Remaining polish: a bulbous shoe
shirt hem at the crotch, a skin-tight shirt and angular thigh facets. A torus collar, cloth cylinder toe, a V-shaped shirt hem at the crotch, a skin-tight shirt and angular thigh facets. A torus
collar and skin neck-blend sphere were tried and removed because they read as a brace, shelf or collar, cloth cylinder collar, skin neck-blend sphere and a destructive vertex-smoothing pass were
donut. The production integration decision (bake a committed tried and removed because they read as a brace, shelf or donut, or tore a hole at the collar. The production integration decision (bake a committed
source GLB or keep the procedural body) and the owner review are tracked in `TODO.md`; MPFB itself source GLB or keep the procedural body) and the owner review are tracked in `TODO.md`; MPFB itself
must not become a CI/build dependency. must not become a CI/build dependency.