Close the UV/texel decision: accept the neutral runtime-tinted maps
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zwitschi committed 2026-11-03 19:26:30 +01:00
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@@ -117,9 +117,11 @@ licence-free zone only.
parent transform, so `rig_y=-0.339` never reaches the render. Next attempt must answer why parent transform, so `rig_y=-0.339` never reaches the render. Next attempt must answer why
the skinned model ignores the `Rig` node, or stage poses via the known-good the skinned model ignores the `Rig` node, or stage poses via the known-good
`capture_npc_review.gd` fallback. `capture_npc_review.gd` fallback.
- [ ] UV/texel density: measure the 256² slot maps; decide whether atlas, UDIM or a resolution - [x] UV/texel density: measured (64–122 px/m authored, 287–440 px/m effective fabric on the 4×
change is justified. Do not change `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` without re-running the repeat; table in `docs/3d-model-review.md`). Decision: **accept as-is** — the maps are
budget smoke and the Web/Compatibility path. neutral/runtime-tinted (not painted skin), so density controls only subtle weave/noise, and
fabric already sits in the standard tier. No atlas/UDIM/resolution change is justified until
a portrait shows texture starvation; `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` stay unchanged.
- [ ] Cloth and hair: re-check coat/dress hem clipping and the hair/beard/headgear meshes against - [ ] Cloth and hair: re-check coat/dress hem clipping and the hair/beard/headgear meshes against
`hair-groom` guidance; decide explicitly whether cloth simulation stays out of scope. `hair-groom` guidance; decide explicitly whether cloth simulation stays out of scope.
- [ ] Fix only the ranked P0/P1s, one asset family per commit; refresh the comparison sheet and - [ ] Fix only the ranked P0/P1s, one asset family per commit; refresh the comparison sheet and