Fix the MPFB prototype neck and ankle junctions

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zwitschi committed 2026-11-04 19:22:22 +01:00
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@@ -33,14 +33,15 @@ canonical implemented-features list in `docs/development-status.md`.
points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose
arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries, arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries,
paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the
accepted head and the 14-bone contract armature. Current output: **15,333 tris / 9,241 raw verts / accepted head and the 14-bone contract armature. Current output: **15,373 tris / 13,552 glTF
13,314 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet grounded. verts / 13,560 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet
**Not accepted yet:** the decimated neck stub is boxy under the accepted head, the shoes are grounded. The neck is now a radial cut of the decimated column plus a wide 20-segment skin cone
block-shaped, the ankles taper to points above them, and the shirt hem forms a V at the crotch. (lower cone painted cloth, reads as a V-neck); the ankles are hidden by a 0.14 m shoe shell and a
A torus collar, a cloth cylinder collar and a skin neck-blend sphere were all tried and removed: 0.10 m pant cuff. Earlier torus collar, cloth cylinder collar and skin neck-blend sphere attempts
they read as a brace, a shelf or a donut. The prototype uses flat slot colours because the were removed: they read as a brace, a shelf or a donut. Remaining polish: block-shaped shoes,
one-shot MPFB UV unwrap does not match the per-slot NPC atlases. Renders: V-shaped shirt hem at the crotch, skin-tight shirt, angular thigh facets. The prototype uses flat
`tmp/npc-parts/mpfb_proto/renders55/`; body-only: `body_only.glb`. slot colours because the one-shot MPFB UV unwrap does not match the per-slot NPC atlases.
Renders: `tmp/npc-parts/mpfb_proto/renders60/`; body-only: `body_only.glb`.
- **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`: - **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`:
`gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only, `gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only,
add no runtime dependency and are referenced from `tools/README.md`. The third-party add no runtime dependency and are referenced from `tools/README.md`. The third-party
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@@ -203,24 +203,25 @@ owner reviews the silhouette and a production integration decision is recorded.
apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist
(`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint (`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint
the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the
accepted head and the 14-bone armature. Current output: **15,333 tris / 9,241 raw verts / accepted head and the 14-bone armature. Current output: **15,373 tris / 13,552 glTF verts /
13,314 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded. 13,560 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded.
- [x] Replace the spiky decimated MPFB hands with the project palm/finger primitives, straighten the - [x] Replace the spiky decimated MPFB hands with the project palm/finger primitives, straighten the
splayed MPFB feet so the shoes point forward, and use rounded shoe shells + cuffs instead of splayed MPFB feet so the shoes point forward, and use rounded shoe shells + cuffs instead of
flat blocks. Use flat slot colours in the prototype because the one-shot MPFB UV unwrap does flat blocks. Use flat slot colours in the prototype because the one-shot MPFB UV unwrap does
not match the per-slot NPC atlases. not match the per-slot NPC atlases.
- [ ] Owner reviews the current MPFB body renders (`tmp/npc-parts/mpfb_proto/renders55/`): - [x] Fix the neck junction without touching the accepted face: cut the decimated neck column
the head/hair read well, but the decimated neck stub is boxy where the accepted head sits on radially (all-vertex test inside r=0.085) so the shirt shoulder silhouette stays intact,
it, the shoes are still block-shaped, the ankles are pencil-thin where they meet the shoe then bridge the opening with a wide 20-segment skin cone from r=0.10 to r=0.056. The lower
shells, and the shirt hem forms a V at the crotch. Earlier collar/neck-blend attempts were cone is painted cloth so the opening reads as a V-neck rather than bare chest. No torus,
rejected (disk shelf, neck brace, sawtooth collar); the current build ships no collar. disk shelf, neck brace or sawtooth collar.
- [ ] Fix the neck junction before any rollout: either cap and taper the accepted head's open - [x] Seat the ankles in the shoes: remove the lower-leg x-narrowing, raise the shoe shell to
bottom in `makehuman_head.glb` (rebuild the source, re-review the face) or insert a welded, 0.14 m and add a 0.10 m pant cuff at z=0.13 so the open tapered ankle is hidden.
smooth neck mass with enough poly budget to avoid the decimated square prism. Do not hide it - [ ] Owner reviews the updated MPFB body renders (`tmp/npc-parts/mpfb_proto/renders60/`).
with a torus/flat disk collar; both read as a brace or shelf. Remaining known defects: block-shaped shoe silhouette, white shirt hem forms a V at the
crotch, shirt still reads skin-tight, and the 2k-tri body budget leaves some angular thigh
facets. These are polish, not blockers for the body direction.
- [ ] Fix the low-budget seams before any rollout: weld the torso/hip/arm components after the - [ ] Fix the low-budget seams before any rollout: weld the torso/hip/arm components after the
bisects, protect the hip/knee loops during decimation (or rebalance head/body triangles), and bisects, protect the hip/knee loops during decimation (or rebalance head/body triangles).
rebuild the shoes/ankles so the leg does not taper to a point above a block.
- [ ] Record the production integration decision: either bake the approved MPFB body to a committed - [ ] Record the production integration decision: either bake the approved MPFB body to a committed
source GLB (CI and fresh checkouts stay MPFB-free) or keep the procedural body as the shipped source GLB (CI and fresh checkouts stay MPFB-free) or keep the procedural body as the shipped
path. Do not add the MPFB extension as a build/CI dependency. path. Do not add the MPFB extension as a build/CI dependency.
+8 -6
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@@ -55,12 +55,14 @@ The MakeHuman body should reuse the approved local head/hand parts rather than f
a second face implementation. a second face implementation.
The current local MPFB full-body prototype (`tmp/npc-research/build_mpfb_npc.py`) assembles the The current local MPFB full-body prototype (`tmp/npc-research/build_mpfb_npc.py`) assembles the
accepted head on an MPFB 2.0.18 body at **15,333 / 16,000 tris**, 1.810 m, 14 bones and 10 accepted head on an MPFB 2.0.18 body at **15,373 / 16,000 tris**, 1.810 m, 14 bones and 10
materials, with project hands, rounded shoe shells, accessory cuffs and flat slot colours. It is a materials, with project hands, rounded shoe shells, pant cuffs, accessory cuffs and flat slot
review candidate, not a shipped asset: the decimated neck stub is boxy under the accepted head, the colours. It is a review candidate, not a shipped asset. The neck is a radial cut of the decimated
shoes remain block-shaped, the ankles taper above the shoe shells, and the shirt hem forms a V at column bridged by a wide 20-segment cone (lower cone painted cloth, reading as a V-neck); the ankles
the crotch. A torus collar, cloth cylinder collar and skin neck-blend sphere were tried and removed are hidden by raised shoe shells and pant cuffs. Remaining polish: block-shaped shoes, a V-shaped
because they read as a brace, shelf or donut. The production integration decision (bake a committed shirt hem at the crotch, a skin-tight shirt and angular thigh facets. A torus collar, cloth cylinder
collar and skin neck-blend sphere were tried and removed because they read as a brace, shelf or
donut. The production integration decision (bake a committed
source GLB or keep the procedural body) and the owner review are tracked in `TODO.md`; MPFB itself source GLB or keep the procedural body) and the owner review are tracked in `TODO.md`; MPFB itself
must not become a CI/build dependency. must not become a CI/build dependency.