Fix the MPFB prototype neck and ankle junctions

This commit is contained in:
zwitschi committed 2026-11-04 19:22:22 +01:00
1 parent ba444152c9
commit 8dd4f77901
3 files changed
+31 -27

No files matched your search

+9 -8
View File
@@ -33,14 +33,15 @@ canonical implemented-features list in `docs/development-status.md`.
points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose
arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries,
paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the
accepted head and the 14-bone contract armature. Current output: **15,333 tris / 9,241 raw verts /
13,314 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet grounded.
**Not accepted yet:** the decimated neck stub is boxy under the accepted head, the shoes are
block-shaped, the ankles taper to points above them, and the shirt hem forms a V at the crotch.
A torus collar, a cloth cylinder collar and a skin neck-blend sphere were all tried and removed:
they read as a brace, a shelf or a donut. The prototype uses flat slot colours because the
one-shot MPFB UV unwrap does not match the per-slot NPC atlases. Renders:
`tmp/npc-parts/mpfb_proto/renders55/`; body-only: `body_only.glb`.
accepted head and the 14-bone contract armature. Current output: **15,373 tris / 13,552 glTF
verts / 13,560 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet
grounded. The neck is now a radial cut of the decimated column plus a wide 20-segment skin cone
(lower cone painted cloth, reads as a V-neck); the ankles are hidden by a 0.14 m shoe shell and a
0.10 m pant cuff. Earlier torus collar, cloth cylinder collar and skin neck-blend sphere attempts
were removed: they read as a brace, a shelf or a donut. Remaining polish: block-shaped shoes,
V-shaped shirt hem at the crotch, skin-tight shirt, angular thigh facets. The prototype uses flat
slot colours because the one-shot MPFB UV unwrap does not match the per-slot NPC atlases.
Renders: `tmp/npc-parts/mpfb_proto/renders60/`; body-only: `body_only.glb`.
- **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`:
`gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only,
add no runtime dependency and are referenced from `tools/README.md`. The third-party