Record the judge re-check and the lighting blocker

Mark the default vision judge as verified (7 match / 4 review / 0 diff), note the
active realism pass blocking the remaining lighting task, and replace the stale
memory note that said screen_designs still read the docs tree.
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zwitschi committed 2026-11-01 16:50:27 +01:00
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- [x] Align the pause, settings, and shift-review panels to their mockups.
- [x] Align the radio and wand panels to their mockups.
- [x] Align the body-camera timeline to its mockup.
- [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue`.
- [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue` (blocked: the active realism pass is editing `materials.gd`/`world_builder.gd` and the captures; see `MEMORY.md`).
## Realism follow-ups (v0.6.1 candidates)
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additive mesh or a light-shaft quad) would sell it, and the night mockup expects it.
- [ ] NPC skin/clothing still reads as low-poly next to the concepts (judge `characters` ≈ 0–1).
The Blender library has the budgets for one more detail pass (fingers, sleeves, faces).
- [ ] The `screen_designs.py judge` default model (`google/gemini-2.5-flash-lite`) currently
fails with a provider "API key not valid" 400; the tool retries once. Re-check before the
next release and either pin a working model or document `--model`.
- [x] Re-check the `screen_designs.py judge` default model (`google/gemini-2.5-flash-lite`): on
2026-11-01 it returned 7 match / 4 review / 0 diff without a provider error; `--model`
override is documented in `README.md`.
- [ ] Add the two venue stages to the committed gallery (they are capture-only today) and give
the Joke Shop and studio their own geometry so their concept comparisons are geometric,
not just lighting.