Taper the arm-scale falloff; record the remaining deltoid retopology gap
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zwitschi committed 2026-11-04 11:45:12 +01:00
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@@ -218,6 +218,12 @@ it distorts the deltoid/shoulder, the decimated hands are blocky, and the slot
boundaries are rough — refinement work (arm-scale falloff, project head/hands, boundaries are rough — refinement work (arm-scale falloff, project head/hands,
weight tuning) is the next step. weight tuning) is the next step.
The arm-scale falloff (1.0 at the shoulder tapering to 1.63 at the fingertip) was
added and the arms now hang cleanly, but the shoulder junction still shows spiky
geometry and dark gaps between the arm and torso — a proper retopology of the
deltoid region (merge/redirect the warped triangles) is the remaining manual
step, and it is not reliably automatable headlessly.
- MPFB/MakeHuman is installed and run by a contributor, never by CI or the game - MPFB/MakeHuman is installed and run by a contributor, never by CI or the game
build. build.
- Generated bodies and intermediate exports stay in `tmp/` (gitignored); the - Generated bodies and intermediate exports stay in `tmp/` (gitignored); the