From 8938dd918c2fee29b5f757fff69df0dd05827044 Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Wed, 4 Nov 2026 11:45:12 +0100 Subject: [PATCH] Taper the arm-scale falloff; record the remaining deltoid retopology gap --- docs/npc-model-sourcing.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/docs/npc-model-sourcing.md b/docs/npc-model-sourcing.md index 6fd6754..4b0d3a4 100644 --- a/docs/npc-model-sourcing.md +++ b/docs/npc-model-sourcing.md @@ -218,6 +218,12 @@ it distorts the deltoid/shoulder, the decimated hands are blocky, and the slot boundaries are rough — refinement work (arm-scale falloff, project head/hands, weight tuning) is the next step. +The arm-scale falloff (1.0 at the shoulder tapering to 1.63 at the fingertip) was +added and the arms now hang cleanly, but the shoulder junction still shows spiky +geometry and dark gaps between the arm and torso — a proper retopology of the +deltoid region (merge/redirect the warped triangles) is the remaining manual +step, and it is not reliably automatable headlessly. + - MPFB/MakeHuman is installed and run by a contributor, never by CI or the game build. - Generated bodies and intermediate exports stay in `tmp/` (gitignored); the