Taper the arm-scale falloff; record the remaining deltoid retopology gap
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@@ -218,6 +218,12 @@ it distorts the deltoid/shoulder, the decimated hands are blocky, and the slot
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boundaries are rough — refinement work (arm-scale falloff, project head/hands,
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boundaries are rough — refinement work (arm-scale falloff, project head/hands,
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weight tuning) is the next step.
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weight tuning) is the next step.
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The arm-scale falloff (1.0 at the shoulder tapering to 1.63 at the fingertip) was
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added and the arms now hang cleanly, but the shoulder junction still shows spiky
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geometry and dark gaps between the arm and torso — a proper retopology of the
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deltoid region (merge/redirect the warped triangles) is the remaining manual
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step, and it is not reliably automatable headlessly.
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- MPFB/MakeHuman is installed and run by a contributor, never by CI or the game
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- MPFB/MakeHuman is installed and run by a contributor, never by CI or the game
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build.
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build.
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- Generated bodies and intermediate exports stay in `tmp/` (gitignored); the
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- Generated bodies and intermediate exports stay in `tmp/` (gitignored); the
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