Extract and reconcile the Comedy Store proportions via the vision tool
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@@ -423,14 +423,18 @@ facade evidence is still the 2009 CC BY frame. The 8 downloaded candidates are i
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Nothing is committed until the licence gate on any promoted reference and the map-budget tests
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Nothing is committed until the licence gate on any promoted reference and the map-budget tests
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pass. The current `_build_comedy_store_building()` stays as the fallback.*
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pass. The current `_build_comedy_store_building()` stays as the fallback.*
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- [ ] Extract the real proportions from the local frames (facade width/height, canopy depth and
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- [x] Extract the real proportions and reconcile: vision-read `tmp/research/comedy-store/` frames
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slope, blade-sign diameter and pole height, red curtain bay count, entrance recess, kerb
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via `tools/describe_image.py` and recorded the reconciled table in `docs/joke-shop-map.md`
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setback, hillside rise) and reconcile them against the current 27 m / 8.4 m / 12.2 m spec
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§Measured proportions. Key finding: the game facade is proportionally **taller** than the
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in `WorldBuilder.VENUE_SPECS["joke_shop"]` and `docs/joke-shop-map.md`.
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real (3.2:1 vs ~6:1) — the main shape-language deviation; canopy pitch, blade-sign diameter,
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entrance and roofline all match closely. Curtain-bay count is crop-dependent (3–7), so 7 is
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accepted as a readable stylization.
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- [ ] Rank the shape-language gaps between the current procedural building and the four scene
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- [ ] Rank the shape-language gaps between the current procedural building and the four scene
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pairs: canopy fascia depth, blade-sign shape/position, curtain-bay rhythm, entrance recess,
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pairs: canopy fascia depth, blade-sign shape/position, curtain-bay rhythm, entrance recess,
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hillside silhouette and the neighbouring hotel/parking mass. Write the top-five fix list
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hillside silhouette and the neighbouring hotel/parking mass. Write the top-five fix list
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with measurements.
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with measurements. (First finding from the proportions pass: the 8.4 m facade wall is the
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biggest deviation — the real hall is a low ~5.5–6 m single-storey front, so a facade-height
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reduction plus a rounded west corner would bring the silhouette closest to the reference.)
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- [ ] Rebuild the canopy + blade sign as library props or procedural geometry through the assisted
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- [ ] Rebuild the canopy + blade sign as library props or procedural geometry through the assisted
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pipeline (`blender_assets.py inspect` → scripted edits → `audit`/`fit`), keeping the 4,000
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pipeline (`blender_assets.py inspect` → scripted edits → `audit`/`fit`), keeping the 4,000
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prop-triangle budget; verify against the street/strip concept pairs before committing.
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prop-triangle budget; verify against the street/strip concept pairs before committing.
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+18
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@@ -27,6 +27,22 @@ signature-covered canopy, with the circular blade sign above the roof, red
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curtains along the frontage and the main entrance set toward the west end. The
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curtains along the frontage and the main entrance set toward the west end. The
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hillside houses behind it are part of the silhouette from the sidewalk.
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hillside houses behind it are part of the silhouette from the sidewalk.
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## Measured proportions (vision-extracted from the local frames, 2026-11-03)
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`tools/describe_image.py` was used to read the gitignored `tmp/research/comedy-store/` frames
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(the harness cannot display images directly). Two frames disagreed on crop-dependent details, so
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the ranges below are the reconciled reading; the game spec is a deliberate compression.
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| Feature | Reference reading | Game spec | Reconciliation |
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| --- | --- | --- | --- |
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| Street frontage | ~35–40 m wide, parapet ~5.5–6 m (≈6:1 width:height), rounded corner | 27 m × 8.4 m (≈3.2:1) | Game is narrower **and** proportionally taller; the taller wall is the main shape-language deviation |
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| Canopy | ~4–4.5 m projection, tilts forward noticeably | 4.9 m at 11° | Close; the forward pitch is confirmed |
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| Fascia band | black, 30–40 cm deep, marquee-bulb string | black `SignatureCanopy` fascia + `CanopySignatures` + bulbs | Matches; signatures now white |
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| Circular blade sign | ~3–4 m diameter white disc, red serif wordmark, pole-mounted | 3.9 m white disc, black wordmark, pole | Diameter matches; the game wordmark is black (fictional `THE JOKE SHOP`) |
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| Red curtain bays | 3–5 visible depending on frame, floor-length, tied-back mid-bay | 7 tied-back drapes | Count is crop-dependent; 7 is a readable stylization, not a defect |
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| Entrance | west end, recessed at the rounded corner | west end at x = -8.8, recessed | Matches |
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| Roofline | taller dark mass rises behind the right half | `RoofPlant` box at x = 5.5 | Matches |
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## How the map maps to the real site
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## How the map maps to the real site
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| Real element | Game implementation |
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| Real element | Game implementation |
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@@ -35,7 +51,7 @@ hillside houses behind it are part of the silhouette from the sidewalk.
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| Deep overhanging canopy | 4.9 m sloped slab dropping about 1 m to the outer fascia; the fascia carries white signature lettering and the club name |
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| Deep overhanging canopy | 4.9 m sloped slab dropping about 1 m to the outer fascia; the fascia carries white signature lettering and the club name |
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| Signature-covered front | Two `Label3D` signature bands on the fascia plus a smaller wall panel, so the handwriting reads at gameplay distance without dozens of decals |
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| Signature-covered front | Two `Label3D` signature bands on the fascia plus a smaller wall panel, so the handwriting reads at gameplay distance without dozens of decals |
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| Circular blade sign | 3.9 m white disc with a black rim on a roof pole; `THE JOKE SHOP` lettering faces the street |
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| Circular blade sign | 3.9 m white disc with a black rim on a roof pole; `THE JOKE SHOP` lettering faces the street |
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| Red curtains | Four three-fold velvet bays with tiebacks between the entrance and the east end; a red velvet entrance curtain |
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| Red curtains | Seven tied-back velvet drapes between the entrance and the east end — each cinched into an hourglass with a scalloped hem and dark recess between bays; a red velvet entrance curtain |
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| West-end entrance | Recessed opening at x = -8.8 m with a low step, brass pulls and the door-lock indicator |
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| West-end entrance | Recessed opening at x = -8.8 m with a low step, brass pulls and the door-lock indicator |
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| Warm practicals | Sconces along the wall, canopy downlights, entrance wash and three ground uplights; all off in daylight and switched by `set_night_mode()` |
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| Warm practicals | Sconces along the wall, canopy downlights, entrance wash and three ground uplights; all off in daylight and switched by `set_night_mode()` |
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| Neighbouring low-rise frontage | Cream Mediterranean block west (balconies, red awning) and white commercial block east (ribbon windows, lobby) |
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| Neighbouring low-rise frontage | Cream Mediterranean block west (balconies, red awning) and white commercial block east (ribbon windows, lobby) |
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@@ -51,7 +67,7 @@ hillside houses behind it are part of the silhouette from the sidewalk.
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Hollywood block and a crosswalk in front of the entrance.
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Hollywood block and a crosswalk in front of the entrance.
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- **Playable area:** x = -15…15, z = -0.6…14.0. The guard starts on the west
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- **Playable area:** x = -15…15, z = -0.6…14.0. The guard starts on the west
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side of the entrance at (-4.8, 0.1, 1.4), facing the approach.
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side of the entrance at (-4.8, 0.1, 1.4), facing the approach.
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- **Map budget:** the headless audit measures **22,680 triangles across 454
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- **Map budget:** the headless audit measures **25,828 triangles across 518
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meshes**, well inside the 150k/700 test budget.
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meshes**, well inside the 150k/700 test budget.
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The same geometry serves the day and late-night looks. There is no second baked
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The same geometry serves the day and late-night looks. There is no second baked
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