Extract and reconcile the Comedy Store proportions via the vision tool
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@@ -423,14 +423,18 @@ facade evidence is still the 2009 CC BY frame. The 8 downloaded candidates are i
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Nothing is committed until the licence gate on any promoted reference and the map-budget tests
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pass. The current `_build_comedy_store_building()` stays as the fallback.*
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- [ ] Extract the real proportions from the local frames (facade width/height, canopy depth and
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slope, blade-sign diameter and pole height, red curtain bay count, entrance recess, kerb
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setback, hillside rise) and reconcile them against the current 27 m / 8.4 m / 12.2 m spec
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in `WorldBuilder.VENUE_SPECS["joke_shop"]` and `docs/joke-shop-map.md`.
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- [x] Extract the real proportions and reconcile: vision-read `tmp/research/comedy-store/` frames
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via `tools/describe_image.py` and recorded the reconciled table in `docs/joke-shop-map.md`
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§Measured proportions. Key finding: the game facade is proportionally **taller** than the
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real (3.2:1 vs ~6:1) — the main shape-language deviation; canopy pitch, blade-sign diameter,
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entrance and roofline all match closely. Curtain-bay count is crop-dependent (3–7), so 7 is
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accepted as a readable stylization.
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- [ ] Rank the shape-language gaps between the current procedural building and the four scene
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pairs: canopy fascia depth, blade-sign shape/position, curtain-bay rhythm, entrance recess,
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hillside silhouette and the neighbouring hotel/parking mass. Write the top-five fix list
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with measurements.
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with measurements. (First finding from the proportions pass: the 8.4 m facade wall is the
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biggest deviation — the real hall is a low ~5.5–6 m single-storey front, so a facade-height
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reduction plus a rounded west corner would bring the silhouette closest to the reference.)
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- [ ] Rebuild the canopy + blade sign as library props or procedural geometry through the assisted
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pipeline (`blender_assets.py inspect` → scripted edits → `audit`/`fit`), keeping the 4,000
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prop-triangle budget; verify against the street/strip concept pairs before committing.
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