Correct the MPFB prototype glTF vertex count
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@@ -203,7 +203,7 @@ owner reviews the silhouette and a production integration decision is recorded.
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apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist
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apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist
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(`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint
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(`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint
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the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the
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the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the
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accepted head and the 14-bone armature. Current output: **19,747 tris / 11,475 glTF verts /
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accepted head and the 14-bone armature. Current output: **19,747 tris / 16,851 glTF verts /
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1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded.
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1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded.
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The torso is inflated radially by 12% through z 0.72–1.40 (tapering out at the collar) so the
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The torso is inflated radially by 12% through z 0.72–1.40 (tapering out at the collar) so the
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shirt reads as fabric rather than body paint.
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shirt reads as fabric rather than body paint.
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