From 5450dbf88a7d9a9cec381dee7cdcd65ad859706f Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Thu, 5 Nov 2026 19:37:33 +0100 Subject: [PATCH] Correct the MPFB prototype glTF vertex count --- TODO.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TODO.md b/TODO.md index 821734d..c6aa06c 100644 --- a/TODO.md +++ b/TODO.md @@ -203,7 +203,7 @@ owner reviews the silhouette and a production integration decision is recorded. apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist (`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the - accepted head and the 14-bone armature. Current output: **19,747 tris / 11,475 glTF verts / + accepted head and the 14-bone armature. Current output: **19,747 tris / 16,851 glTF verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded. The torso is inflated radially by 12% through z 0.72–1.40 (tapering out at the collar) so the shirt reads as fabric rather than body paint.