Raise NPC texture maps to 256
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@@ -104,8 +104,9 @@ python3 tools/npc_pipeline.py palette
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```
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`prepare` resizes the AI fabric tiles (kept locally in `assets/textures/npc/ai/`,
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which is gitignored) onto the `cloth`/`pants` albedos; `build` bakes them into the
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`.glb` and regenerates the procedural normal + packed ORM maps. `palette` writes
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which is gitignored) onto the 256² `cloth`/`pants` albedos; `build` bakes them into
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the `.glb` and regenerates the procedural normal + packed ORM maps at the same
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256² size. `palette` writes
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`assets/textures/npc/palette.json` using `model_pipeline.dominant_colors`.
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## Blender asset library (loaded by the game)
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