Raise NPC texture maps to 256
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zwitschi committed 2026-11-02 20:16:30 +01:00
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@@ -104,8 +104,9 @@ python3 tools/npc_pipeline.py palette
```
`prepare` resizes the AI fabric tiles (kept locally in `assets/textures/npc/ai/`,
which is gitignored) onto the `cloth`/`pants` albedos; `build` bakes them into the
`.glb` and regenerates the procedural normal + packed ORM maps. `palette` writes
which is gitignored) onto the 256² `cloth`/`pants` albedos; `build` bakes them into
the `.glb` and regenerates the procedural normal + packed ORM maps at the same
256² size. `palette` writes
`assets/textures/npc/palette.json` using `model_pipeline.dominant_colors`.
## Blender asset library (loaded by the game)