Build and document the canonical quaternius_base.glb (welded, skinned, 62-joint, 1.81m)
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zwitschi committed 2026-11-05 20:43:50 +01:00
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@@ -58,8 +58,11 @@ baseline sheet.
Decided: the three full GLBs are the canonical-base + silhouette-gate scope. They cover Decided: the three full GLBs are the canonical-base + silhouette-gate scope. They cover
~3 of 12 roles (casual, hood, vest); jacket/coat/dress/responder/guard need the 21-part ~3 of 12 roles (casual, hood, vest); jacket/coat/dress/responder/guard need the 21-part
modular builder or new clothing at §4. Recorded in `docs/npc-model-sourcing.md`. modular builder or new clothing at §4. Recorded in `docs/npc-model-sourcing.md`.
- [ ] Build a canonical `quaternius_base.glb`: one welded, triangulated, grounded 1.81 m - [x] Build a canonical `quaternius_base.glb`: one welded, triangulated, grounded 1.81 m
humanoid with front on Blender −Y, no animation, and a documented bone/part inventory. humanoid with front on Blender −Y, no animation, and a documented bone/part inventory.
Built from `Casual_Hoodie.glb` via `tmp/npc-research/build_quaternius_base.py`: one `npc_base`
mesh (3,199 welded verts / 6,206 tris), 62 joints, skinned, 1.81 m grounded, T-pose, no
clips, `inspect` clean. Inventory in `docs/npc-model-sourcing.md` §Canonical base.
### 2. Contract bake and animation ### 2. Contract bake and animation
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@@ -122,6 +122,20 @@ region first, then material — the same material name can mean `cloth` on the b
| `Orange`, `LightBlue`, `LightBrown`, `Brown`, `Brown2` | Legs | `pants` | | `Orange`, `LightBlue`, `LightBrown`, `Brown`, `Brown2` | Legs | `pants` |
| `Worker_Vest` | Worker body | `cloth` | | `Worker_Vest` | Worker body | `cloth` |
### Canonical base (built 2026-11-05)
`tmp/npc-research/quaternius_base.glb` is the welded, triangulated, grounded, animation-free
canonical base built from `Casual_Hoodie.glb` (the most detailed body) by
`tmp/npc-research/build_quaternius_base.py`:
- one `npc_base` mesh — 3,199 welded verts / 6,206 tris (Body + Feet + Head + Legs joined);
- 62 joints, skinned (no unskinned faces);
- height 1.81 m, feet at y 0, front on Godot +Z / Blender −Y (T-pose rest);
- no animation clips; `inspect` clean (no issues).
This is the §2 contract-bake input: the 62-joint rig is authoring-only and is mapped to the
13-core contract next, not shipped as-is.
## Contract mismatch ## Contract mismatch
The expensive part is the rig and proportions, not the mesh. The source has a The expensive part is the rig and proportions, not the mesh. The source has a