Move the body-camera overlay below the shift status
The REC/clock block sat on top of the top-right shift/rep/crowd lines. Start it at y=92 and slightly farther from the edge, keeping the overlay visible without covering the status. Headless 226/226 and a windowed HUD screenshot checked.
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@@ -218,7 +218,8 @@ func _init() -> void:
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add_child(_cam_overlay)
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var cam_box := VBoxContainer.new()
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cam_box.set_anchors_preset(Control.PRESET_TOP_RIGHT)
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cam_box.position = Vector2(-180, 50)
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# Leave the top-right shift/rep/crowd block clear; the REC row sits below it.
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cam_box.position = Vector2(-200, 92)
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cam_box.alignment = BoxContainer.ALIGNMENT_END
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_cam_overlay.add_child(cam_box)
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var rec_row := HBoxContainer.new()
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