Move the body-camera overlay below the shift status

The REC/clock block sat on top of the top-right shift/rep/crowd lines. Start it
at y=92 and slightly farther from the edge, keeping the overlay visible without
covering the status. Headless 226/226 and a windowed HUD screenshot checked.
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zwitschi committed 2026-11-01 16:51:19 +01:00
1 parent 8997f59819
commit 26ecb93fd4
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@@ -10,6 +10,7 @@
- [x] Align the radio and wand panels to their mockups.
- [x] Align the body-camera timeline to its mockup.
- [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue` (blocked: the active realism pass is editing `materials.gd`/`world_builder.gd` and the captures; see `MEMORY.md`).
- [x] Fix the body-camera REC/clock overlay overlapping the shift/rep/crowd status in the top-right HUD.
## Realism follow-ups (v0.6.1 candidates)