Move the body-camera overlay below the shift status
The REC/clock block sat on top of the top-right shift/rep/crowd lines. Start it at y=92 and slightly farther from the edge, keeping the overlay visible without covering the status. Headless 226/226 and a windowed HUD screenshot checked.
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@@ -10,6 +10,7 @@
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- [x] Align the radio and wand panels to their mockups.
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- [x] Align the body-camera timeline to its mockup.
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- [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue` (blocked: the active realism pass is editing `materials.gd`/`world_builder.gd` and the captures; see `MEMORY.md`).
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- [x] Fix the body-camera REC/clock overlay overlapping the shift/rep/crowd status in the top-right HUD.
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## Realism follow-ups (v0.6.1 candidates)
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